lisyarus,
@lisyarus@mastodon.gamedev.place avatar

So apparently my student and I found two separate errors in the glTF reference BRDF specification, yikes.

aeva,
@aeva@mastodon.gamedev.place avatar

@lisyarus D: what were the errors?

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

@aeva A slightly wrong formula for the Smith masking-shadowing term for the specular brdf: https://github.com/KhronosGroup/glTF/issues/2385

And a wrong pseudocode for the full BRDF implementation: https://github.com/KhronosGroup/glTF/issues/2386

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