dalekcoffee,

From 115k Polys to 20K

I Might be able to do more, but I think that's a fantastic success already when I am just now learning

dalekcoffee,

Better view prolly lmao

I think my worry is bending around joints, but I can always add geometry back into those areas

cragsand,
@cragsand@mastodon.social avatar

@dalekcoffee Blenders automatic weights rigging feature when you parent an armature to a mesh with control+P is surprisingly good. Saves a lot of weight painting time.
A cheat you can do instead of retopologizing the whole thing is use the slice tool to paint new places to bend around.
Another cheat is splitting the mesh into separate problematic parts that wont auto weight properly, then join them together afterwards.

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