dougbinks,
@dougbinks@mastodon.gamedev.place avatar

@sjb3d I've been meaning to figure this out for myself for a bit, since Avoyd's GPU new path tracer uses Vulkan.

Currently I don't rely or use REBAR much, but I'm planning to rewrite my GPU allocation to check for support. I think the best way to do this is to check for a large device local heap accessible to the CPU.

Perhaps worth noting that I have an NVIDIA 4060 on a machine with no REBAR support (no bios support), so such systems do exist.

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