cant wait for AAA games to all look like pieces of shit without a cohesive visual style because of utilization of machine learning models while indies become the ones that actually have a unified aesthetic
In the last few years I've played a game that looked like a Ghibli film come to life (Spiritfarer), one that looked like a haunted watercolor painting (Fran Bow), one that looked like the result of beaming a modern workstation and a large budget 30 years back in time (VirtuaVerse), and much more. All indie.
AAA games certainly got that slightly-uncanny hyperrealism down, but ... I haven't seen one that's beautiful in a long time.
@datarama well yeah but even the hyperrealism aspect is going to degrade significantly if they axe half their artists and try and replace them with AI. like, if you think the current state is bad, wait til they add AI into the mix
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