solarpunk2050, German
@solarpunk2050@dice.camp avatar

I would have totally avoided cyberware in my ... But a game with potential injuries needs fast healing if it is to be fun.... so there is the option to get cyberware with no benefits beyond "fast healing". Does anyone have a better idea of how Cyberware and Solarpunk can go together?

Whidou,
@Whidou@ludosphere.fr avatar

@solarpunk2050 I think you should challenge the assumption that a game with injuries needs fast healing to be fun.
Having a 1:1 replacement for a lost limb make the injuries meaningless, they are merely a temporary setback.
But having a visible injury and wearing a non-powered prosthetic can make a character more challenging and interesting to play, you have to live with the consequences of your past choices.

SJohnRoss,
@SJohnRoss@dice.camp avatar

deleted_by_author

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  • pteryx,
    @pteryx@dice.camp avatar

    @SJohnRoss @Whidou @solarpunk2050 If pacing seems to demand fast healing but fast healing doesn't really work for the setting, there are alternatives to consider like troupe-style play. For a community-minded game, that would also suggest that in addition to more action-adventure sorts of sessions, there are slower-paced ones involving the people currently "staying home".

    SJohnRoss, (edited )
    @SJohnRoss@dice.camp avatar

    deleted_by_author

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  • solarpunk2050,
    @solarpunk2050@dice.camp avatar

    @SJohnRoss @pteryx @Whidou I did not have serial violence in mind. More situations like "a crippling injury caused by bad luck, play for 2 sessions and when it gets annoying spawn a side quest and look for a cure in a Norm rehab centre". I love it when a dice roll takes my story off track and introduces new plot elements. Thanks for the feedback. I will have to clarify this in the next update.

    vampirdaddy,
    @vampirdaddy@chaos.social avatar

    @solarpunk2050
    If it‘s not heavily health-related (blood sugar sensor, pacemaker, …), then wearing tech (goggles, clothes, wristwatches, …) is much easier to install, repair, update, …

    This even is true for fast healing (see e.g. The Expanse‘s AutoDoc in sickbay, StarGate‘s Goa'uld sarcophagus, Alien/Prometheus AutoDoc/MedPod, …)
    Maybe even mobile, like "intelligent" band-aids or casts/splints.

    vampirdaddy,
    @vampirdaddy@chaos.social avatar

    @solarpunk2050
    Blood sugar / pressure Tattoo or RFI-implant or similar sensors would be adequate.

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