luthis,

I’m already switching to Godot.

Justas,
@Justas@sh.itjust.works avatar
luthis,

Well it’s good to know I don’t have to start from scratch. I’ll take a look, thanks!

hal_5700X,
@hal_5700X@lemmy.world avatar

Here’s link to it, godotengine.org

TechieDamien,

If you have any sticking points, let me know, or post in the most popular Godot community and myself and other experienced peers will be more than happy to help!

luthis,

Awesome thanks! I have some experience with Unity so I expect I should be able to pick up the basics fairly quickly. I’m currently slogging my way through a 10 hour intro to v4 on Youtube.

Pretty excited to start out with a new and open engine. Is there any way to extract my paid-for assets from Unity and use them in Godot?

TechieDamien,

Hmm, that isn’t something I have personally encountered. This tool looks promising even if it isn’t under development anymore, but it might be worth a shot.

Arghblarg,
@Arghblarg@lemmy.ca avatar

What a bunch of maroons. 99.9% chance someone else mirrored that git repo.

EDIT: And this is yet another reason everyone, everywhere, should immediately mirror any git repo for a project they are even remotely interested in.

github giveth, and github can (and does) taketh away. Say NO to centralized source management platforms – exactly the antithesis of what git was designed for in the first place!

Qvest,

Say no to centralized platforms altogether. I don’t want to be that person, but things like these are exactly why open-source is (and should be) superior. It’s unfortunate that OSS has had so little traction in the end-user side of things

AdmiralShat, (edited )

That’s changing, imo. For years, closed source software built by companies was just superior in I’d say 80% of cases (Image editing, DAWs, 3D graphics (remember, blender may be getting up their in age, but it only recently hit parity with other major softwares)

I feel like now I’m using more open source software than not, not out of a personal belief, but because it’s actually better now than some of the closed source alternatives (price is not an issue with me, I’m gonna pirate whatever I want to use anyway)

I feel like it’s hitting a wider audience, too, nowadays.

Quacksalber,

Say NO to centralized source management platforms

True, maybe, but in this case entirely pointless. If Unity didn’t host their repo on git, they would’ve hosted it on their own solution. They would’ve been able to delete the repo just the same. Furthermore, if they hosted the solution on their own, it would’ve made it harder for others to mirror the repo. At least harder as git makes it.

Arghblarg,
@Arghblarg@lemmy.ca avatar

Fair enough… archive.is and other solutions then to capture their pages before/after changes.

sfgifz,

github giveth, and github can (and does)

To be fair, this is a feature not a bug. The original creator is the one who taketh away.

Arghblarg,
@Arghblarg@lemmy.ca avatar

True, generally. Unless DMCA notices force github to taketh away for them… :) youtube-dl and others found out.

elbarto777,

What’s the point of having an outdated copy of the ToS? Unity did this just so that it’s not so easy for everyone to see future changes.

Raxiel,

Users are bound by the version of the terms they agree with when they start using the product. There may be a term that says ongoing usage when the terms change constitutes acceptance of a change.
Unity are trying to say they can make the change retroactively, but the 2022 (and prior) terms apparently included a clause saying that if future changes were detrimental to the user they could stay on old versions of the software and remain bound by the old terms. That’s one angle Devs could use to tell them to get fucked There may be others.

Corkyskog,

My question is how much support does Unity provide or need to provide to the old versions, or I guess any version. Will they still be usable a few years down the road?

elbarto777,

Ooooh, I understand now! That’s fucked up, and that’s so dumb of them.

HughJanus,

I mean you’re not wrong but also that’s already done for us by the Wayback Machine.

But yeah this is major ignorant corporate Streisand-effecting. Basically openly admitting they don’t care about the ethics of their company.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Mirror a git repo? Do you understand how git works? You clone the repo, and it’s effectively mirrored already, especially for something that doesn’t change much.

If you want the commits updated, then put git pull in a daily cronjob. Boom! Mirror.

Arghblarg,
@Arghblarg@lemmy.ca avatar

True, every git pull is a ‘mirror’. Bad phrasing on my part. I was thinking more of when I set up my local gogs instance to mirror an outside/upstream git (such as from github), which really is just their term for pulling again automatically every time upstream changes.

mimichuu_,

How in the world did they think no one would notice? Aren’t they a tech savvy company?

mlg,
@mlg@lemmy.world avatar

On a sort of unrelated note, I always hated unity as a game engine anyway.

Many years back we had this big 2 month long project for a class and we had decided to develop a game.

We settled on a spinoff of advance wars with some additional vehicles and mechanics.

We decided to try unity since it was reccomended by literally everybody.

After 2 days of using the crappy UI, getting flashbanged by the free light mode, and pulling our hair out over scripting, we said screw it and just made a bespoke engine with SDL because no one knew opengl or vulkan and we didn’t want to try another engine.

That was also the day we realized how much nicer C was to C++ lmao. Objects were nice, but we were so ready to redo the whole thing in C with structs and functions.

Game came out pretty nice though.

mimichuu_,

That was also the day we realized how much nicer C was to C++

Absolutely. I went through a whole process of using less and less C++isms that everyone was recommending me as they just made everything so much harder, longer to compile, produce more unreadable errors, harder to organize… Until I eventually was just writing C but structs have functions.

Then I moved to Rust and I have not looked back.

pewgar_seemsimandroid,
pewgar_seemsimandroid,
Kodemystic,

Is it that hard for a group of devs to get together and build an Open Source alternative to Unity?

Elderos,

Yes, very much. Unity has an army of highly-paid developers, some of which are behemoths in the industry and built other highly-regarded technology. It could be done, I mean, I don’t think Unity was particularly efficient spending its internal resources, but it is gonna take a while for other open-source engines like Godot to catch up.

elscallr,
@elscallr@lemmy.world avatar

Unity has an army of highly-paid developers

For now. They’ve raised prices, next step is cost cutting. Lot of those devs might l could find other work and end up pushing a branch or two to Godot.

NichtGanzSoGut,

It’s not, there is Godot github.com/godotengine/godot

iegod,

Go is pretty dope to work with. There are a few other engine projects available too, like ebiten. ebitengine.org

vox,
@vox@sopuli.xyz avatar

ebiten is closer to Love2d, SDL2 and GGEZ/Macroquad then Unity

Sethayy,

Tho godot is majourly funded through grants right now (so they have some full time devs), shows how its even more important to donate!

adriaan,

It is difficult though. Godot has been in development since 2007. It was not FOSS until 2014. It is still way behind Unity and Unreal Engine in many ways, which have been around since 2004 and 1995 respectively.

MossBear,

It’s called Godot, and it’s amazing.

dyma,

yes, game engines are highly complex programs with decades of development, problem solving, and bug squashing under their belt. Fortunately there’s about to be high demand for a foss engine so I imagine Godot will get pretty good, but it’s got a long way to go.

operetingushisutemu,

Just out of interest, what are the shortcomings of Godot?

Boxman,

As an avid godot dev, the only gripes that I’ve had with it are a) merge conflicts can be a nightmare (but you can use git unlike unity sooooooo) and b) it lacks some deep control, but I was just able to fork it and implement it myself lmao.

It’s actually really polished imo. It’s sleek, minimal (compared to the others in its weight class), only 100mb, and development is just accelerating.

Fog0555,

What does “deep control” mean?

Boxman,

Things like oblique clipping planes for the camera’s frustum. Basically something so specific and niche that it’s kinda understandable that it’s not a focus of the main engine.

ChickenAndRice,

Will you submit a pull request with your fork? Maybe other users could benefit from it

Postcard64,

I’ve been using git with Unity for 6 years and it works fine. Merge conflicts with scenes are painful, sure, but I guess that’s just the way it is. In my use-case there weren’t many conflicts.

ICastFist,
@ICastFist@programming.dev avatar

As others pointed out, alternatives already exist. Besides Godot and ebiten, there’s also Stride, which focuses on 3D.

Now, an Open Source alternative that is compatible with Unity, similar to what EnigmaGM offers as a counter to GameMaker (and, in a similar vein, FPC Lazarus vs. Embarcadero Delphi), would require a fuckload of work and people with the skills to make it work.

Ghostbanjo1949,

I don’t see how any of this would hold up in court. I’m pretty sure you can’t be liable for a new tos for what is essentially new software that you didn’t use in your project. This company is clearly run by fucktards who are hoping to prey upon devs that just don’t know better or can’t fight back.

BURN,

The Unity Runtime (Basicallt the core of the engine) is technically licensed as a subscription. So when the free license renews, this is included in the new ToS and it’ll be a lot harder to fight.

Invertedouroboros,

Obviously not a lawyer, but I’m not 100% certain that the billing terms would stand up to legal scrutiny. It’s been kinda hard to keep up with this story so my apologies if any of this is wrong, but I believe that they said they were wanting to use an “aggregate proprietary model” to determine downloads. What that basically means (I think) is “we’ll tell you how much you have to pay us but we can’t independently justify any individual charge”.

Again, I’m not a lawyer, and I don’t know of anything off the top of my head that’d make that illegal, but it also doesn’t really feel like it’d square with how things work. I mean if companies could just make up a number and say you owe them that much without being able to say why or whether or not that number comports in any way with reality, then what’s stopping every company from doing that? What’s stopping a magazine for example from coming back to you and saying “Yes, you paid us for the magazine. But our proprietary aggregate model that totally reflects reality promise tm suggests that you might have shown that magazine to two or three other people after you purchased it from us. So that means you have to pay us three instances of the review licence fee.”?

I don’t know. Obviously this is all scuzzy and morally wrong. It’s just that even factoring in that this is a subscription service and that they are a corporation with an army of lawyers who’ll likely win any challenge to it, I can’t really shake the feeling that there’s something fundamentally legally wrong about that aspect of it in particular that wouldn’t hold up in court. Even for them.

BURN,

You’re completely right, but Unity also has the money to get this to be stuck in court for ages. They’re counting on being able to win a war of attrition on it.

There’s just enough questionable tactics around it that it’s legally plausible they get away with it.

This fight will probably set some major precedent for how online services charge.

bazus1,

anytime your company policy is, “…win a legal war of attrition…” your company is shit.

RememberTheApollo_,

What’s with these companies going full-evil all of a sudden.

darklamer,

deleted_by_author

  • Loading...
  • CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    To be fair it does seem like there’s some kind of coordinated effort going on.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    Interest rates

    Restaldt,

    The infinite money dried up. Now they are out of ideas on how to make a profit because they werent before.

    hackitfast,
    @hackitfast@lemmy.world avatar

    So the companies “aren’t making enough money”, which means they don’t have enough to pay us, which means we don’t have enough to spend on them.

    Hmm.

    dandi8,

    They only "don't have enough to pay us" insofar as they don't have enough to pay us without sacrificing record high profits or CEO salaries.

    derpgon,

    Also investors pushing for higher profit margins. Unity is publicly traded company.

    Sethayy,

    and poor parsec just got bought by unity, definitely gonna go down with the ship for profit

    Fluid,
    @Fluid@aussie.zone avatar

    Others did it and faced no consequences. No government step-in, no mass customer loss. When there are no consequences for greedy monopolistic behaviours, greedy monopolies act greedily. Welcome to market capitalism without proper regulation.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    Git is distributed you can add any remote with one line

    Everyone uses GitHub, a Microsoft product, to host code

    GitHub is subject to the DMCA, for example

    Did we learn nothing from SourceForge, my friends?!?!?

    flumph,
    @flumph@programming.dev avatar

    Every website hosted in the US is subject to DMCA (or directly getting sued for copyright infringement). Even if you host your own website and refuse to comply with DMCA requests, they’ll just send them to your hosting provider instead.

    chaorace, (edited )
    @chaorace@lemmy.sdf.org avatar

    “Oh no, Microsoft DMCA’d my project! Whatever will I do with this fully intact git history that I have mirrored by design on every single development machine?”

    git remote seturl origin https://codeberg.org/me/my-project

    I’ve gotta say, this doesn’t strike me as a particularly substantial issue. I’ll admit that it becomes harder to find contributors when you’re trying to operate outside of the $MAINSTREAM_PLATFORM, but that’s going to be a perpetual problem in the world of “Forge-likes” until someone figures out how to federate the social-media aspects of it (sidenote: why hasn’t anyone tried doing that?)

    EDIT: Of course someone was already working on it. Why did I even think of assuming otherwise? Godspeed to the ForgeFed project!

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    Did we learn nothing from SourceForge, my friends?!?!?

    Isn’t GitLab an alternative?

    DeadNinja,
    @DeadNinja@lemmy.world avatar

    Reddit, Xwitter, Unity…what next in the queue of “let me fuck myself” ?

    UnD3Rgr0uNDCL0wN,

    You forgot Youtube/Google and Facebook who’ve been arseholes for years.

    DeadNinja,
    @DeadNinja@lemmy.world avatar

    Nope, I didn’t. But they all being A-holes, show no sign of digging their own graves like Reddit, X, and Unity did.

    Guess they are supervillains then, lol.

    Invertedouroboros,

    Eh, I’m sure it’s just a matter of time. As people have said above the infinite free money is drying up. That’s a fact that all these corporations have to contend with. The only difference between Twitter and Facebook or Unity and Google is that Twitter and Unity have made their dumb decisions already. Facebook, Google, and others have navigated this fairly well so far. But they are feeling the same pressures that Reddit and Unity did and eventually they will bend to them too.

    dorron,

    Shout out to Postman who this week decided to depreciate their local (secure) credential storage scratchpad, to force people to use their API and store everything on their cloud platform

    blog.postman.com/announcing-new-lightweight-postm…

    Global enshitification continues

    BURN,

    Postman got flagged as no longer safe to use on corporate hardware after this. Sounds like it’s time to go back to using curl for everything.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    Wow, as someone who has been a happy Postman customer this fucking blows. Are there any good forks?

    Lemminary,

    For the VS Code enjoyers, there’s the Thunder Client extension. It’s pretty good but I hate that you can’t commit your queries on the free tier anymore

    neischlah,

    I didn’t try it, but: hoppscotch.io

    exohuman,
    @exohuman@programming.dev avatar

    Try Insomnia. It is pretty neat.

    dyc3,

    I love insomnia. Switched from postman a while ago, haven’t looked back.

    Coreidan,

    Sounds like Elon is running the company now

    ahriboy,
    @ahriboy@lemmy.dbzer0.com avatar

    Or it could be someone who worked for EA before.

    Mikina,

    You are not wrong.

    John Riccitiello is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts…

    vis4valentine,
    @vis4valentine@lemmy.ml avatar

    He is the main villain of No More Heroes.

    rustyfish,
    @rustyfish@lemmy.world avatar

    The more I read about this mess, the more I believe this is the work of one or multiple CEOs who have absolutely no clue about the field they are in and started giving orders.

    You know what kind of boss I mean. That kind who can’t handle a NO and throws a fit every time they are proven wrong. But you still do as they will, because they are disgusting human beings and you are already in talks with a new workplace.

    anlumo,

    What’s weird to me is that CEOs should know all about accounting and financials. He should have realized that this pricing model is unsustainable for most Unity developers, because many make less than what he’s asking for per install themselves.

    It’s clear that professional CEOs don’t know anything about tech, but this isn’t a tech issue.

    Whiskey,

    I bet he justified it saying something cliche like gotta break a few eggs to make an omelette.

    havokdj,

    MAKING THE MOTHER OF ALL OMELETTES HERE, JACK;

    CAN’T FRET OVER EVERY EGG.

    MisterD,

    Buzzword salad. Yum

    BURN,

    They absolutely do know. They’re well aware of the impact this will have on small devs. That was their goal. They want to price out those free or low cost games that use Unity and never make a profit to avoid paying royalty fees.

    This wasn’t incompetence. It’s straight up malice.

    Amends1782,

    Agree 100% same with reddit. Malice not incompetence

    c0c0c0,

    Of course, he may not realize that this dries up one of the largest sources of the Unity developers the clients he does care about uses.

    ryper,

    They don’t want to price out small devs, they want to get them onto their ad platform. They’ve said games that use their ad platform will have the fee waived.

    andy_wijaya_med,
    @andy_wijaya_med@lemmy.world avatar

    The problem is, I don’t think the CEO would be in anyway getting the consequences of their actions. Of the company is sinking, they will just “be fired” and get those extra money (like huge amount of money). The company will close and announce bankruptcy. The “person” isn’t punished.

    SwallowsDick,

    Gotta change the system and hold the responsible, accountable

    Mikina,

    Their CEO is the guy who was leading Electronic Arts when it was voted the worst company of the year, implemented first lootboxes and who was openly suggesting to charge people real money per reload.

    And009,

    crowning shit, should be his ign

    TWeaK,

    Now the clause is completely absent in any of the new ToS, which means that users are obligated to any changes Unity made to their services regardless of version numbers including pricing updates such as the recent fee that will charge developers per game install.

    No, it doesn’t. Just because Unity decide to update the terms and conditions does not mean that users are obligated to accept new terms.

    UnspecificGravity,

    Getting rid of the previous versions just makes it harder for unity to enforce any terms on previously signed agreements.

    Corkyskog,

    It’s akin to a TV comedy when someone grabs a contract and eats it thinking it will void the contract. If they do try to sue anyone using older versions with that TOS, it should be fun to see how it plays out in court.

    Amends1782,

    Unfortunately, unity has enough money to drag heels in court, and out spend many smaller companies that would try

    Angry_Maple,

    I wonder if they would be able to team up with eachother against unity.

    I’m not a lawyer, and I don’t know exactly where everyone involved resides. That being said, I imagine pooling resources might help with those costs, if possible. There’s certainly more than two gaming companies that are being screwed by this.

    To be honest, I would contribute to a legitimate go fund me for them. Fuck unity.

    starman,
    @starman@programming.dev avatar

    Wait 'till Musk buys it and renames to Xunity

    orrk,

    Xnity

    Raxiel,

    Xity, the home of Xity business practices.

    ZeroCool,

    Xnity

    That’s a good way to end up getting Xued by Comcast Xfinity

    unphazed,

    Ask Coke about Sierra Mist…

    orrk,

    clearly they have a “fi” while ours doesn’t, no grounds for copyright infringement.

    start the lawyer money sinks!

    blazeknave,

    Ain’t that his kid’s name?

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