metin, to blender
@metin@graphics.social avatar

An early-stage work-in-progress impression of a crocodile / dragon model I'm currently working on, using Blender Sculpt Mode.

More WIP images and info can be found in my Ko-fi:
https://ko-fi.com/metinseven

metin,
@metin@graphics.social avatar

A friendly croc. 🐊

Created using a mix of ZBrush, 3D-Coat and Blender.

metin,
@metin@graphics.social avatar

Three creation stages of my friendly croc sculpture, from left to right:

  1. ZBrush ─ blocking out the main shapes
  2. 3D-Coat ─ model refining
  3. Blender ─ model finalizing

Final rendering:
https://graphics.social/@metin/111523658141386522

More creation stages and elucidations in my Ko-fi:
https://ko-fi.com/metinseven

Nich91, to random

Моя перша 3d модель в .

metin, to Horror
@metin@graphics.social avatar
metin, (edited )
@metin@graphics.social avatar

Work-in-progress impressions of my alien creature sculpture.

More WIP images and info can be found in my Ko-fi:
https://ko-fi.com/metinseven

#monster #horror #scifi #sciencefiction #alien #creature #CharacterDesign #3D #ZBrush #3DCoat #B3D #Blender3D #sculpture #art #artwork #DigitalArt #ArtMatters #artist #MastoArt #FediArt

metin, to blender
@metin@graphics.social avatar

Sneak preview of an alien creature I'm working on, using 3D-Coat.

More work-in-progress images + elucidations can be found in my Ko-fi:
https://ko-fi.com/metinseven

metin,
@metin@graphics.social avatar

Current work-in-progress stage of my alien creature sculpture, based on great 2D concept art by Tooth Wu.

Switched from 3D-Coat to ZBrush for detailing. The arms and hands will get love now.

More work-in-progress images + elucidations can be found in my Ko-fi:
https://ko-fi.com/metinseven

tgakozja, to art

"If you don't behave, Krampus will come and get you!"

Krampus is one of many creations by @metin
he invites us to visit his updated Cara portfolio, so if you're into this kind of 3d art go see more on https://cara.app/metinseven

metin, to art

Frankie Hulkenstein, stylized 3D character concept.

Sculpted using 3D Coat, fine-tuned in Blender and rendered using Octane Render.

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