khalidabuhakmeh, to unity
@khalidabuhakmeh@mastodon.social avatar

This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.

Come join this #JetBrainsRider #Unity livestream and see how to improve your #gamedev workflows and build custom UIs for your designers with a few #csharp attributes thanks to #Odin.

🙏 Boosts appreciated #dotnet

https://www.youtube.com/watch?v=iyvs0U3jDHA

jonspark, to CSharp
@jonspark@howdee.social avatar

Is C# development still tied to Windows? It's been a very long time since I looked and I’m curious what people's preferred development environment is…?

ggmueller,
@ggmueller@mastodon.social avatar

@jonspark Been developing for 2 years exclusively on Linux (PopOS) now.

Works very good for backend development, deploying via

is my IDE of choice on Linux.

rockylhotka, to random
@rockylhotka@fosstodon.org avatar

I've been using off and on for the past few days. I am starting to figure out where everything is, and I see why people like it.

Clean, spare UI that appears to support all the project types used in (which is nearly all of them), with lots of dev productivity helpers (some of which I'm finding annoying, but will probably appreciate over time).

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

Folks still maintaining might be happy to learn about this latest news from .

Thanks @maartenballiauw for writing this update! It's the one feature keeping many folks from switching. 😃

https://youtrack.jetbrains.com/issue/RIDER-58357/Support-WinForms-Designer-for-.NET-Core#focus=Comments-27-9858080.0-0

joaofbantunes, to dotnet
@joaofbantunes@mastodon.social avatar

My company just made the official IDE for development 😍

I don't have anything against VS, but I just enjoy that we really make use of the available options, instead of being completely locked into everything Microsoft.

We build applications using .NET, Java and other stacks, deploy to Kubernetes on AWS, use Kafka, plus a bunch of other technologies, all working nicely together, without using everything from a single company. Love this!

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

When @maartenballiauw finds out I like and , but I'm still doing and work. 😅

sinbad, to cpp
@sinbad@mastodon.gamedev.place avatar

Ooh, I do like the new "Sticky Lines" feature in Rider 2024

khalidabuhakmeh, to random
@khalidabuhakmeh@mastodon.social avatar

Every few months, I come back to rewriting a app in , sometimes it's with Blazor, sometimes it's Razor Pages, and this time with (although I may have already done HTMX 😅)

I got some quality-of-life improvement issues entered to help make better, too. So that's a win!

Htmx-powered todo app.

khalidabuhakmeh, to random
@khalidabuhakmeh@mastodon.social avatar

ability to help you find assemblies and fix TagHelper registrations is just 👨🏻‍🍳💋.

It is a lifesaver for developers since these registrations can cause unexpected behaviors and, worst of all, no errors.

I've found these registration mistakes in many projects, including popular OSS solutions.

khalidabuhakmeh, to random
@khalidabuhakmeh@mastodon.social avatar

🤫 I’m working on the probably the most essential feature in history. Keep it a secret. Please don't boost. This is only for folks in the know. 🍗

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

If you are doing development with , the latest release fixes an issue where the debugger could not attach to a physical device deployment.

https://blog.jetbrains.com/dotnet/2024/05/07/rider-2024-1-2/

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

🔮 We’re doing a in the FUTURE today with Chris Simon. (Actually, he’s just in Australia, but he’s a full day ahead!)

👨‍🏫 He’ll teach us about , , and . Please come hang out in the chat. It's always so lively and fun.

👍 Boosts appreciated.

https://www.youtube.com/watch?v=gXz7gKtRVpM

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

🕹️ I wrote a tutorial to help you build a pong game using the latest version of and with .

🏓 I'm pretty proud of the guided part, as I was able to break down working in the Godot editor and then code, so the only bouncing back and forth is in the game of .

🧑‍🚀 Give it a try, and let me know what you think.

🙏 Boosts are appreciated :)

https://www.jetbrains.com/guide/gamedev/tutorials/rider-godot-pong/

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

Just noticed a nice quality of life improvement for devs using . When in the Tool Window, you'll also see if a project has a dependency implicitly installed in the project.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Unit testing support in for a game is slick. Rather than fiddling with magic numbers, you can write tests using and get a better feedback loop.

You only need the package, too, so you don't have to add the add-on to the game.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Uploaded my #JetBrainsRider Pong #godotengine game. It's really my first game, and I probably would do a few things differently, but it's pretty good for a first attempt (in my opinion).

If you're interested, check it out! #gamedev #dotnet #csharp

https://github.com/khalidabuhakmeh/RiderPong

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

The latest release of allows devs to install MAUI workloads right from the new solution dialog.

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

For folks who tune into our release party, we'll show you how to enable Khalid Mode.

For those who don't tune in, we will permanently enable Khalid Mode.

https://www.youtube.com/watch?v=WreNWFkwTcU

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

I’ve been preparing for today’s release party, and I think I've learned everything I can. I mean, look at my enormous brain!

Join us today on YouTube.

Boosts appreciated.

https://www.youtube.com/watch?v=WreNWFkwTcU

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

One of my favorite features in the latest release is resolving addTagHelper and removeTagHelper assemblies for developers.

You wouldn't believe how often I've seen folks get these wrong (even in popular OSS projects). The default behavior is to ignore unresolved registrations, so folks are left debugging this in frustration. WELL NO MORE!

developers are going to love this.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

The additions in have been really good. Check them out in the latest release. It makes writing and debugging your games a breeze.

https://plugins.jetbrains.com/plugin/13882-godot-support

khalidabuhakmeh, to webdev
@khalidabuhakmeh@mastodon.social avatar

A neat feature of is the ability to remove a wrapping element.

Remove the wrapping element with JetBrains Rider. (Cmd+Shift+Del).

maartenballiauw, to unity
@maartenballiauw@mastodon.online avatar

I’m a #gamedeveloper now! 😅

An asteroids game with #Unity, #csharp, #JetBrainsRider and some nice asset store graphics.

Pretty fun stuff!

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

I guess I’m a #gamedeveloper now. 😅 Thanks to #godotengine and #jetbrainsrider, I made my very first pong game.

Built a very simple Enemy AI, sound effects, and scorekeeping. I also did all the graphics myself (except for the #JetBrains Rider logo).

The game logic is written in #csharp using #dotnet.

JetBrains Rider themed pong game

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

For folks doing development, has added a way to the SDK Manager in the gear icon, making it easier to download new SDKs for the Android platform.

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