This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.
Come join this #JetBrainsRider#Unity livestream and see how to improve your #gamedev workflows and build custom UIs for your designers with a few #csharp attributes thanks to #Odin.
Is C# development still tied to Windows? It's been a very long time since I looked and I’m curious what people's preferred development environment is…?
I've been using #JetBrainsRider off and on for the past few days. I am starting to figure out where everything is, and I see why people like it.
Clean, spare UI that appears to support all the project types used in #cslanet (which is nearly all of them), with lots of dev productivity helpers (some of which I'm finding annoying, but will probably appreciate over time).
I don't have anything against VS, but I just enjoy that we really make use of the available options, instead of being completely locked into everything Microsoft.
We build applications using .NET, Java and other stacks, deploy to Kubernetes on AWS, use Kafka, plus a bunch of other technologies, all working nicely together, without using everything from a single company. Love this!
Every few months, I come back to rewriting a #todo app in #aspnetcore, sometimes it's with Blazor, sometimes it's Razor Pages, and this time with #Htmx (although I may have already done HTMX 😅)
I got some quality-of-life improvement issues entered to help make #JetBrainsRider better, too. So that's a win!
🤫 I’m working on the probably the most essential feature in #JetBrainsRider history. Keep it a secret. Please don't boost. This is only for folks in the know. 🍗
If you are doing #dotnet#dotnetmaui development with #JetBrainsRider, the latest release fixes an issue where the debugger could not attach to a physical device deployment.
🏓 I'm pretty proud of the guided part, as I was able to break down working in the Godot editor and then code, so the only bouncing back and forth is in the game of #pong.
🧑🚀 Give it a try, and let me know what you think.
Just noticed a nice quality of life improvement for #dotnet devs using #JetBrainsRider. When in the #NuGet Tool Window, you'll also see if a project has a dependency implicitly installed in the project.
Unit testing support in #JetBrainsRider for a #godotengine game is slick. Rather than fiddling with magic numbers, you can write tests using #GDUnit4 and get a better feedback loop.
You only need the #NuGet package, too, so you don't have to add the add-on to the game.
Uploaded my #JetBrainsRider Pong #godotengine game. It's really my first game, and I probably would do a few things differently, but it's pretty good for a first attempt (in my opinion).
One of my favorite #aspnetcore features in the latest #JetBrainsRider release is resolving addTagHelper and removeTagHelper assemblies for developers.
You wouldn't believe how often I've seen folks get these wrong (even in popular OSS projects). The default behavior is to ignore unresolved registrations, so folks are left debugging this in frustration. WELL NO MORE!
The #godotengine additions in #JetBrainsRider have been really good. Check them out in the latest release. It makes writing and debugging your #csharp#godot games a breeze.
For folks doing #dotnet#dotnetMAUI development, #JetBrainsRider has added a way to the #Android SDK Manager in the gear icon, making it easier to download new SDKs for the Android platform.