#NVK news: Support for DRM format modifiers has landed & will be part of the upcoming Mesa 24.1 release It's last piece required to support GameScope and is important to making Zink+NVK a robust #OpenGL solution. Read more: http://col.la/drmnvk#NVIDIA#Vulkan#OpenSource
But today I played again with the idea of mesh based light shafts.
I asked a colleague for help and it got me some convincing results !
This is basic depth evaluation, no analytical formula yet.