koje71, to Kotlin German
@koje71@darmstadt.social avatar

Hab ein bisschen weiter an der Kugelbahn gebastelt und etwas Schnickschnack eingebaut. Es gibt Schalter, die beim Überrollen Barrieren öffnen und einige Bahnelemente sind jetzt festgeschraubt, so dass sie sich nicht mehr verschieben lassen.

Ich überlege mir jetzt noch etwas mehr Schnickschnack 😀

Leider ruckelt es etwas im Android Emulator, aber auf dem Handy selber läuft alles total flüssig.

Eine Kugelbahn für Android in der Entwicklung

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha,
@guntha@mastodon.gamedev.place avatar

I put the video for context in a reply, because for some reason putting it next to the gif is too much for mastodon.

The middle of a session of Fire Exit.

guntha, to gamedev French
@guntha@mastodon.gamedev.place avatar

There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.

#PointNClick #indiegame #indiedev #indiegamedev #C++ #gamedev #pointandclick #3D #Trenchbroom #PsyCam

A video of the small game PsyCam, the player goes from the menu to the game and restarts the game several times. No freezing is noticed.

Peli117, to pixelart
@Peli117@mastodon.gamedev.place avatar

I made a menu to keep track with all the character you are going to meet in the adventure! :DD

Any feedback? do you like it? (:

video/mp4

gugames, to random
@gugames@mastodon.gamedev.place avatar

Six months of Arthur Flabbington already? 😱 Time to celebrate! 🥳

The game will be 25% OFF on Steam all week! Don't miss out! ➡️ https://store.steampowered.com/app/2174720/The_Will_of_Arthur_Flabbington/

🔄️Don't forget to share to to let your adventurer friends know!

#indiegamedev #indiegame #adventuregame #pointandclick

koje71, to Kotlin German
@koje71@darmstadt.social avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
tallstorygames, to gamedev
@tallstorygames@mastodon.online avatar

I'm working on a British comedy point & click adventure inspired by Jekyll & Hyde... with extra dogs! 🐕

Stick it on your wishlist!
👉 https://heirofthedog.co.uk/steam

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component

video/mp4

philipdrobar, to gamedev
@philipdrobar@peoplemaking.games avatar
isthereanydeal, to gamedev
@isthereanydeal@mastodon.social avatar

For of week 18/2024 we picked

by Aeternum Game Studios
(at 152%, 12 days left)

Check the kickstarter campaign and consider backing this 2D platformer/metroidvania
https://www.kickstarter.com/projects/aeternumgamestudios/eden-genesis-a-cyberpunk-adventure

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

Last 35 hours to back Devil's Hideout - a new point and click adventure horror game - on Kickstarter! 😃

Back Devil's Hideout for cool rewards 👇
https://bit.ly/devils-hideout-campaign

#indiegame #indiedev #gamedev #Kickstarter #horrorgame #psychologicalthriller #pixelart #retro #retrogaming #adventuregame #indiegamedev

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar
silverspookgames, to gaming
@silverspookgames@mastodon.social avatar

Awesome Neofeud review from equally awesome retro-video game channel Cannot Be Tamed! Thanks! https://youtu.be/5Kddzh39D0A?t=1406 #indiedev #indiegame #IndieGameDev #AdventureGameFriday #adventuregames #RetroGaming

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
alienmelon, to gamedev
@alienmelon@mastodon.social avatar

the A MAZE schedule is up and you can now find my talk-performance-thing on it too! let’s make some stuff together ✨🌈💕💖🛠️🎉🎨 https://2024.amaze-berlin.de/schedule/

a screenshot from the program page

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Anti-war terminators limping on manikin legs commiserating with disabled cyborgs who can't afford their cyberarm-rent, and more hijinx in Neofeud!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cylinder: radius 1, length 500. Skeletal Mesh with 50 bones and Capsules colliders. The result is a 5-meter cable. And this is done without the use of third-party editors, only Unreal Engine 5

video/mp4

m501, to gamedev
@m501@mastodon.social avatar

I had forgotten how magical it was the first time you got your little characters moving on their own in a game you’re programming. Hadn’t programmed a game in over 20 years.

A short clip of a point and click video game in development. A little caveman character is made to walk across a bridge towards a tree by clicking on the spot where the character should move

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms

video/mp4

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar
Longplay_Games, to random
@Longplay_Games@mstdn.games avatar

TFW you spend all morning learning how to stream levels in #Godot4 to avoid the loading screen between levels and then go check to see how long it takes...
And it takes 1ms.
#IndieGameDev

ahmetkkeles, to random
@ahmetkkeles@mastodon.social avatar

Update for Omniscient God is live.

There were a few issues I couldn't resolve during the limited timeframe of Epic Game Jam 2023. I revisited this game before submitting it for an award and fixed some of those issues.

  • Interaction UI text is at a more visible place
  • Dust material in the corridor is fixed
  • Lower build size for Windows
  • Music volume is more consistent. It doesn't get too loud at the second half

https://aslangames.itch.io/omniscient-god/devlog/717997/patch-20240420

#indiegame #indiedev #horrorgames #indiegamedev

image/png

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Sentient machines gatekept by the 'Sorting-Brainscan' from personhood. Bummer day when you fail your Voight-Kampff encephalogram, mechicare denied, botkids confiscated, become a human's iServant. (Neofeud 1 scene)
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

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