Hab ein bisschen weiter an der Kugelbahn gebastelt und etwas Schnickschnack eingebaut. Es gibt Schalter, die beim Überrollen Barrieren öffnen und einige Bahnelemente sind jetzt festgeschraubt, so dass sie sich nicht mehr verschieben lassen.
Ich überlege mir jetzt noch etwas mehr Schnickschnack 😀
Leider ruckelt es etwas im Android Emulator, aber auf dem Handy selber läuft alles total flüssig.
There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.
Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component
Cylinder: radius 1, length 500. Skeletal Mesh with 50 bones and Capsules colliders. The result is a 5-meter cable. And this is done without the use of third-party editors, only Unreal Engine 5
I had forgotten how magical it was the first time you got your little characters moving on their own in a game you’re programming. Hadn’t programmed a game in over 20 years.
The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms
TFW you spend all morning learning how to stream levels in #Godot4 to avoid the loading screen between levels and then go check to see how long it takes...
And it takes 1ms. #IndieGameDev
There were a few issues I couldn't resolve during the limited timeframe of Epic Game Jam 2023. I revisited this game before submitting it for an award and fixed some of those issues.
Interaction UI text is at a more visible place
Dust material in the corridor is fixed
Lower build size for Windows
Music volume is more consistent. It doesn't get too loud at the second half