You know that episode on Star Trek: TNG when Data & Geordie ask the ship computer to create a unique mystery for Data to solve as Sherlock Holmes?
Well this game aims to replicate that, in a manner of speaking.
It's not Sherlock Holmes. It's set in a fictional New York and all the people in it live their own lives, and every mystery is randomly generated, making each one a new challenge to solve. I've not played it, but it looks great.
"Breaking NEWS! I'm realistic Talking Fish Head Solving crime in the most Illegal of manner!"
Going to be playing shadows of doubt around 8pmish as a joke png I whipped up in like 10 minutes lol. Both on youtube and twitch (for the intergration)
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
When I read a review of Shadows of Doubt a few months ago it absolutely fascinated me. You're a private-investigator in a first-person voxel-based fully-simulated city sandbox, solving crimes, and through that, hunting for a serial killer.
I added it to my wishlist, and it came up as a flash-special on one of the sales websites, which in turn I had a voucher than gave me a further 10% off, which meant it was almost half-price.
I want to say I love it, but I don't know if I do. It looks wonderful. I fell in love with voxel-based games thanks to Cloudpunk, and Shadows of Doubt has a similar kind of cyberpunk visual flair.
By fully simulated, they mean that the area of the city you're in contains NPCs and critical characters that are actively going on with a life, irrelevant of your presence. It felt strangely realistic.
Unfortunately it's not an easy game to make headway in, and I don't know if that's a "game" think or a "me" thing.
You collect evidence, and you can pin it together Pepe Silvia style, but by the time I decided to quite out, I was feeling like Charlie. I'd collected so much evidence, I felt overwhelmed, and I didn't know what to throw away.
However, I was incredibly exhausted, and that probably didn't help at all. It's definitely a game I'm going to go back to, as it's in Early Access and is still being developed.