smallcircles, to privacy
@smallcircles@social.coop avatar

It's quite popular to use https://shields.io to add to your README in code repositories, and in many other places.

This makes potentially a . I just noticed that the shields website does not have a policy. Given the service it provides it is required to have one for -compliance. They do use 3rd-party services that need mentioning. The issue to add a PP is still open since 2019:

https://github.com/badges/shields/issues/4225

What alternative service do you use?

skywind, to PCGaming
@skywind@mastodon.online avatar

A sliding scale of shields: Imperial Dragonscale shield set concept, by Vitaly Muzyka.

This set of shields might not protect you from bad puns, but the formidable and rare set includes a size for every player, from a buckler for parrying to a tower shield to make you a moving fortress.

See more details on Vitaly’s ArtStation: https://www.artstation.com/artwork/xDN9rr

jupiter, to random
@jupiter@mastodon.gamedev.place avatar

Mental note, a new use for my favourite formula:

DR = remap(1, -1, 0, 1, dot(shield_north, projectile_vector))

...or...

DR = smoothstep(1, -1, dot(shield_north, projectile_vector))

Let's see which way to calculate [D]amage [R]eduction is better, probably the first, but the 2nd one will make raking stern-to-bow awesome, everything else ~50%ish, and hitting shields head-on ("north" is forward, apart from ships with multiple shield grids) practically 0% Damage / 100% DR.

jupiter,
@jupiter@mastodon.gamedev.place avatar

Visualization of how the unipolar shield harmonics would work, on single shield generator ships.

At 0% fully degaussed, the shield is nice and blue, 100% damage reduction all around.

The equilibrium gradually approaches ~50% polarization, from normal plasma exhaust of the ship.

When taking damage from charged particles, in particular when exposed to plasma, the kinetic shield polarizes more and more; e.g. up to 1000%

Kind of like the damage meter in SSBM!

shader visualization in unity editor - a white silhouette of a ship in a rainbow-colored bubble. The mouse moves a slider from 0-10, showing how at 0, the entire shield is blue (omnidirectional protection), and at higher values, more and more directions towards the rear of the ship will be less and less protected.

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