LimboAI💡 version 1.0 is finally here after months of intensive coding and refining! 🧠🔧
Now with GDExtension support, a new powerful blackboard system, improved editor, awesome demo project, and much more! 🥳
GDExtension support is coming to LimboAI, and it will be going v1.0 in a few weeks. To celebrate that occasion, we decided to make a pre-release version. If you'd like to help with testing, grab a build from the GitHub: https://github.com/limbonaut/limboai/releases/tag/v1.0-dev1
LimboAI is an open-source C++ module for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡 https://github.com/limbonaut/limboai
One of the LimboAI's cool features is a visual debugger for behavior trees. Inspect any behavior tree in a running scene. You can collapse sections of your game's AI that you are not interested in, and leave only those you wish to follow in detail.
LimboAI is a C++ module for Godot 4 that offers a combo of behavior trees and state machines for crafting your game's AI. 🤖💡 It's free and open-source.
Check it out here: https://github.com/limbonaut/limboai
🎉 Good news, everyone! 🎉
Today we release the first public version of LimboAI for Godot 4! 🚀 This awesome C++ module introduces a combo of Behavior Trees and Hierarchical State Machines, enabling the creation of highly sophisticated AI behaviors. Behavior Trees provide a modular and powerful approach to crafting your game's AI. 🤖💡
Best of all, LimboAI is completely free and open-source!
I never did an #introduction here? Five years late to the date, but better late than never, no?
Hullo! I’m a keyboard operator in #GameDev. I started professionally around 2005 and did it at #Unity3D from 2009 to 2013, where I decided to go explore on my own.
I did lots of consulting with different studios, launched a #GameAI conference, and run @framebunker with @nulldiver.
I code just about anything in any engine, with preference for AI and obv. Unity. I dig boardgaming and selfhosting.