limbo, to godot
@limbo@mastodon.gamedev.place avatar

Tab navigation is coming to LimboAI💡 in the next release. Finally! 😅

💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

#limboai #gamedev

limbo, to godot
@limbo@mastodon.gamedev.place avatar

New 💡LimboAI v1.0.2 is released on GitHub (AssetLib pending) 🚀

https://github.com/limbonaut/limboai/releases

💡 C++ plugin for with behavior trees & state machines for

limbo, to godot
@limbo@mastodon.gamedev.place avatar

🎉 Good news, everyone! 🎉

LimboAI💡 version 1.0 is finally here after months of intensive coding and refining! 🧠🔧
Now with GDExtension support, a new powerful blackboard system, improved editor, awesome demo project, and much more! 🥳

https://github.com/limbonaut/limboai

💡 C++ plugin for with behavior trees & state machines for

video/mp4

limbo, to godot
@limbo@mastodon.gamedev.place avatar

🎉 Good news, everyone! 🎉

GDExtension support is coming to LimboAI, and it will be going v1.0 in a few weeks. To celebrate that occasion, we decided to make a pre-release version. If you'd like to help with testing, grab a build from the GitHub:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev1

LimboAI is an open-source C++ module for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡

#godotengine #gamedev #behavior-trees #limboai

limbo,
@limbo@mastodon.gamedev.place avatar

LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧

It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2

LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai

DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

Finally written up part 5 of my ongoing thing about making an NPC in : https://dkesserich.github.io/Blog/2023/08/04/unreal-behavior-trees-pt5.html

limbo, to godot
@limbo@mastodon.gamedev.place avatar

One of the LimboAI's cool features is a visual debugger for behavior trees. Inspect any behavior tree in a running scene. You can collapse sections of your game's AI that you are not interested in, and leave only those you wish to follow in detail.

LimboAI is a C++ module for Godot 4 that offers a combo of behavior trees and state machines for crafting your game's AI. 🤖💡 It's free and open-source.
Check it out here: https://github.com/limbonaut/limboai

Godot 4 and LimboAI: Inspect any behavior tree in a running scene

limbo, to godot
@limbo@mastodon.gamedev.place avatar

🎉 Good news, everyone! 🎉
Today we release the first public version of LimboAI for Godot 4! 🚀 This awesome C++ module introduces a combo of Behavior Trees and Hierarchical State Machines, enabling the creation of highly sophisticated AI behaviors. Behavior Trees provide a modular and powerful approach to crafting your game's AI. 🤖💡
Best of all, LimboAI is completely free and open-source!

Check it out at https://github.com/limbonaut/limboai

AngryAnt, to gamedev
@AngryAnt@mastodon.gamedev.place avatar

I never did an here? Five years late to the date, but better late than never, no?

Hullo! I’m a keyboard operator in . I started professionally around 2005 and did it at from 2009 to 2013, where I decided to go explore on my own.

I did lots of consulting with different studios, launched a conference, and run @framebunker with @nulldiver.

I code just about anything in any engine, with preference for AI and obv. Unity. I dig boardgaming and selfhosting.

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