begasus, to KDE
@begasus@mastodon.social avatar

Done :) Pushed my recipes to build the frameworks (6.2.0) and a few frameworks (6.0.4) to: https://codeberg.org/Begasus/haikuports/src/branch/kf6

For those wanting to try them out it's a matter of setting up a repository and import those recipes. Mind you, the full frameworks for KDE on are 137 packages.

In the meantime, and updated locally to latest beta 24.04.90 :)
In the screenshot, KDevelop building latest sources for itinerary/kosmindoormap.

thelastpsion, to retrocomputing
@thelastpsion@bitbang.social avatar

Now in - 0.265!

Sorry, I meant to post this last week (see the date of the screenshot), but I've been tied up with other things.

x64 only - i686 fails at linking, because it's just too big for 4GB. I'll try to work on that when I set up an i686 installation of Haiku.

As usual, showing off screenshots, because of course.

BTW, is running via SSH on the Haiku box (r1b4). It's more stable on nightly, so I'm looking forward to r1b5!

begasus, to KDE
@begasus@mastodon.social avatar

New at / , 23.08.5, a nice plugin that let's you preview your markdown files while editing them in (and others).

begasus, to random
@begasus@mastodon.social avatar

Sometimes svgz icons are not so well supported in -O-Matic tool (), having around to open them and export them to sometimes does the trick and we can export the SVG icon to a rdef (text) file so we can use them in our recipes at to set the icon on the application.
But somtimes even importing/exporting existing svg icons don't work.
:)

begasus, to KDE
@begasus@mastodon.social avatar

And … it’s live! With @3dEyes pushes for the frameworks up to latest 5.115.0, I’ve pushed 23.08.5 to and builds have finished for 32bit and 64bit, for those using a mastodon client you can now install this on .
One sidenote (haven’t been able to fix it, but can live with it for now), on 32bit it crashes when you close it down.

Thanks also to @carlschwan for this nice peace of software!

Enjoy! :)

begasus, to KDE
@begasus@mastodon.social avatar

With @3dEyes new pushes to to bring up our frameworks up to 5.115.0 I was able to build latest for KF5 on 32bit (posting this from the install). :)

begasus, to KDE
@begasus@mastodon.social avatar

KF6 has been released earlier, congrats on the big move!
Meanwhile pushing some wip to my repository, anyone interested can look into that (meant for ).
Little side-note, most of that work has been based on our current version at haikuports by one of our greatest contributors, so this can only be used to build packages for Haiku until things are working as they should and nothing else is needed.
Still interested? Have a peek at (wip) https://codeberg.org/Begasus/haikuports/src/branch/kde

kdenlive, (edited ) to random
@kdenlive@floss.social avatar

Hey video-makers! 🎥 This week, we stumbled upon community member @pocketvj crafting cinematic magic with on a smartphone powered by @postmarketOS and @begasus explored editing on ! ✨ Tell us where do you use Kdenlive. Send your screenshot! 💻🖥️🌌

@kde

begasus,
@begasus@mastodon.social avatar

@kdenlive @pocketvj @kde @postmarketOS @ActionRetro @juanejot Keep in mind I only have the local updated KDE frameworks/libraries/applications on my install, while checking out some of the KDE applications some made it to our depot at , isn't available there (yet). Also with no hardware acceleration I'm guessing real rendering of larger projects won't be such a good idea at this point. :)

ActionRetro, to random
@ActionRetro@bitbang.social avatar

Just daily driving Haiku

begasus,
@begasus@mastodon.social avatar

@ActionRetro Thanks for your nice reports on ! As one of the team members I'm blessed here to have a nice HP Ryzen7 laptop running Haiku as my daily driver, this is also used to build and checkout new ports (including this from ) :)

begasus, to KDE
@begasus@mastodon.social avatar

New one (on the way?) for , @LabPlot2 (with frameworks 5.112.0 and ), also did on earlier with frameworks 5.248.0 and , patch (first one for me on KDE) is upstream waiting in a PR. :)

image/png

begasus,
@begasus@mastodon.social avatar

@santiago I am posting this from witthin 23.08.4, I've got a PR/MR up at , but getting crashes when I build/launch this on the other installs I've tried out so far, so it's not available in the depot yet.

thelastpsion, to random
@thelastpsion@bitbang.social avatar

This potato of a laptop fell into my hands recently - an Acer Aspire One D257, running an Atom N455 @ 1.66 GHz with 1GB DDR3 RAM.

I've just popped an SSD in it. I'm thinking about using it only as a MAME machine to run the SIBO emulation, just for demos.

So... Maybe Debian? Possibly even running 32 bit (it is a 64 bit CPU, but that lack of RAM worries me). A lightweight DE or WM.

I could run Arch, but I really want this to Just Work™.

Any suggestions?

thelastpsion,
@thelastpsion@bitbang.social avatar

So, there's no python2 package for anymore, so I can't build 0.226 from using . So I thought I'd just try jumping straight in and modifying the recipe to build MAME 0.259.

I've copied the patch file from the 0.226 port, just to see if it would work without modifying it. So the error I'm seeing might be because of that.

EDIT: It's definitely because of that - git is throwing a wobbly. But I have no idea how to fix it yet. Can I just sha1 the old files?

thelastpsion,
@thelastpsion@bitbang.social avatar

Well, so far unsuccessful.

Managed to manually patch 0.259 by modifying the patches for 0.226, but clearly there's something missing. I assume something should be happening before the "no rule to make target" error.

Right now I'm not sure who to ask for help. The MAME devs will probably remind me that is completely unsupported. The devs may not be able to help as it's not really a Haiku problem.

Time to shut down for the night.

thelastpsion,
@thelastpsion@bitbang.social avatar

Final word: I do love the look of . I also love being able to run on it, as well as Midnight Commander and bat.

Maybe I should have tried to build first, before trying ?

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