The best genre of games in the last year's are Adventure (open world or not) and rouge like games. FPS games, e-sport games and even horror games have come out with good options but most of the best selling or popular games have come to be a Rouge like/shooter, or with hack and slash mechanics. Or adventure games with action, puzzle, survival or even farming mechanics.
Survival game where you learn to be a part of an ecosystem and slowly abandon your unsustainable "tech tree" replacing it with sustainable, local solutions.
A lot of games are trying to replicate very expansionist core loops, be it Minecraft's, Factorio's and so on, which see the player as a force acting on the environment / ecosystem, not working together with it.
Building on an older thread about #solarpunk#gameDesign , I recently played #againstTheStorm and I think it's a brilliant example of what I meant with the mechanic above:
You keep building an outpost. It might succeed or fail, but it's always eventually blown by the storm and you need to start anew. Yet every time you learn something, you improve a little, and the #rougelike element keeps the game fun.