@pragprog beta books get you most of the e-book now (sadly, we can’t ship out a new print for every beta!), and each subsequent release as the book advances towards final release. You can also file bug reports and help make the book better.
@logloggames Really interesting read: thanks for taking the time to write this all up. While I obviously don't share all of your perspectives, there's a lot that I agree with.
The importance of weird edge cases for fun gameplay, abject hatred of the orphan rule, frustrations around debugging system ordering, the emphasis on aesthetic freedom for game UI, dislike of context objects and the pain that is runtime borrow checking all resonated heavily with my experiences.
@logloggames Amazing read, thanks for sharing! I cannot agree more regarding hot-reload and recommend Bret Victor - Inventing on Principle ( https://youtu.be/PUv66718DII ) if you haven't seen it already. Having the possibility to try and find out is not rust forte and yet is required for any creative process to truly shine.
The Rust gamedev working group's newsletter "This Month in Rust GameDev" has been rebooted, starting this April 🎉
This is your call for submissions. Got a game you're tinkering on? A crate for fellow game devs? Do you want to share a tutorial you've made? Are you excited about a new feature in your favorite engine? Share it with us!
You can add your news to this month's WIP newsletter to get them included.
Another Sunday, another #BevyEngine#RustGameDev stream! Today let's do some more cleanup on our collision systems and see if we can't polish off our #LDTK integration. Join me at 3:30 PM CST!
Is this real life? I'm streaming for the second day in a row! Let's keep hacking on our survivors clone in #BevyEngine#RustLang. Join me at 3:30PM CST: