I'm wrapping up the development on the Petty Acts of Retaliation one-shot this weekend and I could use some help with codenames for the adversaries. Each agent of Babylon One is presented to the PCs with their codename, image, an Aspect, and one skill. The player answers two questions: "What did this agent to do piss you off?" and "What are they capable of?" Based on these answers, the GM fills out the High Concept, Trouble, and Agent Aspect (Proposition Player, Card, Deuce)-