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MartianDays, to random
@MartianDays@mastodon.gamedev.place avatar

Roses are red,
Violets are blue,
Iโ€™ve compiled these shaders, just for you~~~ ๐Ÿ˜‰

MartianDays, to random
@MartianDays@mastodon.gamedev.place avatar

Here's some examples of the assets I've made to test out my new approach, utilizing Unreal Engine's brand-new, not-even-announced-yet Nanite Displacement material output.

Think of this like Parallax Occlusion on HELLA steroids. Instead of faking the presence of geometry with ray marching, this instead basically GENERATES geometry! This is the real key to near-infinite detail in games, and I'm abusing the crap out of it! Pics:

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MartianDays,
@MartianDays@mastodon.gamedev.place avatar

Put my new material on a basic sphere primitive, and the nanite displacement technology I'm using becomes extreeeeeeeeemely apparent for just how powerful it can be:

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@MartianDays
Oh wow! I'm basically interested in nanite for the first time now.

MartianDays, to random
@MartianDays@mastodon.gamedev.place avatar

Wow, this really did some numbers! Since people are clearly interested, Iโ€™ve decided that Iโ€™m going to craft a write-up on my approach to implementing this feature as soon as I can find the time! Stay tuned, everyone! 8D

aeva,
@aeva@mastodon.gamedev.place avatar

@MartianDays is this using WPO, or the PCG stuff?

MartianDays,
@MartianDays@mastodon.gamedev.place avatar

@aeva Neither. This is using Nanite Displacement. Hasn't even been announced yet, but ships with Unreal Engine 5.3.

It's basically as if Nanite's infinite detail had a love child with WPO.

MartianDays, to gamedev
@MartianDays@mastodon.gamedev.place avatar

I am looking for work! Interested in and Environment , as well as , and blueprints / prototyping.

If anyone has any leads or introductions, I would greatly appreciate it! โค๏ธ๐Ÿ˜๐Ÿ™

Artstation Link:
https://www.artstation.com/martiandays

A few examples:

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