qaqelol, to unrealengine
@qaqelol@toots.niark.nexus avatar

Hi !
I'm looking for good online ressources/courses for Technical Artist in (on any topic).

Boosts are appreciated !

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

question: we all know blend mode might disable early z on TBDR, but which combinations does that? does something like “blend one zero, one one” disable early z?

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

Hi folks, a while back on here we had a discussion on how games budget their frame time (ie. how much ms each feature should cost), I would like to revive that discussion, specifically a few questions, in AAA game space:

  • how do you compromise between different features?

  • besides past experience, what data do you use to justify the compromise?

  • who are usually in charge of this balancing on a team?

daniFMdev, to gamedev
@daniFMdev@mastodon.gamedev.place avatar

For some reason, Blender geometry nodes need to recalculate every frame of an animation. And some can become quite heavy, like the boolean node I used to merge the meshes generated for my corals. There should really be an option to bake them without having to apply the modifier

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Hi folks, is trying to decrease alpha clip cutoff value based on view angle a thing?

Without anisotropic filtering I think this might be a good idea to prevent thinner decals from disappearing at grazing angle?

Any drawbacks?

subjnerd, to gamedev
@subjnerd@peoplemaking.games avatar

I'm side-eyeing last year me for leaving me with this work.

moorejh, to scifi
@moorejh@mastodon.online avatar

Not AI generated. Someone made this to replicate a scifi control center. HT Dax Martin Art.

tojynick, to gamedev

🌊 Water Shader WIP #3

Added support for main and additional lights. Also, polished caustics so they don't start at the surface, but slightly below.

video/mp4

RunicPixels, to gamedev
@RunicPixels@mastodon.gamedev.place avatar

Hey! I'm Luna! I'm a (technical) #PixelArtist & #GameDev! 🧚‍♀️✨

✰ I specialize in #pixelart, game juice, VFX as well as #code & #techart.

✰ My goal is to create enchanting, fantasy art & games using my technical and creative skills.

✰ Mail: luna@runicpixels.nl

#PortfolioDay

video/mp4

flipsideza, to houdini
@flipsideza@fosstodon.org avatar

Just added a feature to our USD asset turntable. It now has a helix camera move that gives a closeup render of the asset from bottom to top.

#houdini #solaris #techart #pipelinejournal #openusd #animation

MartianDays, to gamedev
@MartianDays@mastodon.gamedev.place avatar

I am looking for work! Interested in and Environment , as well as , and blueprints / prototyping.

If anyone has any leads or introductions, I would greatly appreciate it! ❤️😁🙏

Artstation Link:
https://www.artstation.com/martiandays

A few examples:

image/jpeg
image/jpeg
image/jpeg

eduardohulshof, to unrealengine
RunicPixels, to gamedev
@RunicPixels@mastodon.gamedev.place avatar

Hey! I'm Luna! I'm a (technical) & ! 🧚‍♀️✨

✰ I specialize in , and as well as & .

✰ My goal is to create enchanting, fantasy art & games and use VFX & shading!

✰ Mail: luna@runicpixels.nl

✰ Portfolio: https://artstation.com/runicpixels

✰ YouTube (Timelapses, Art, Dev, More): https://youtube.com/@RunicPixels/videos

✰ Itch-io (Games & Game Jams): https://runicpixels.itch.io

✰ More Links and Information (More Socials): https://runicpixels.carrd.co

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

Hi, nice to meet you, I was too busy testing some bugs in Godot to notice any social network meltdown.

It's fine over here, we might face some slowdown due to sudden traffic, but it will be ok.

In the meantime, a bit re-introduction: I do in , enjoy any nodes like , or , and boost and in , feel free to reach out :)

MrBeam, to gamedev
@MrBeam@mastodon.gamedev.place avatar

Creating glass in VR is always a risk due to the cost, especially double glazed.

A neat trick is to use a subtle bump offset to fake the depth. When treated with finesse it will work with cheap additive glass, (for low end devices) as well as proper translucent glass.
The only real extra cost is one more texture sampler.

Showing what a subtle bump offset can do to fake depth in translucent glass.
Showing what a subtle bump offset can do to fake depth in additive glass.

iamhand, to random
@iamhand@mastodon.gamedev.place avatar

Managing your render time budget
#techart #techartist

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