@ThreeOhFour@mastodon.social
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ThreeOhFour

@ThreeOhFour@mastodon.social

I make games!

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vga256, to Canada
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someone in yellowknife is selling this 1977 Lake Buccaneer 😻

there was never a more beautiful amphibious casket

ThreeOhFour,
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@vga256 😍

ThreeOhFour,
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@vga256 Still cheaper than the island mausoleum of my dreams!

ThreeOhFour,
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@vga256 Also a wealthy man!

ThreeOhFour,
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@vga256 Man I should rewatch this.

vga256, to retrocomputing
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i'm finally opening up boxes of software from my archive that haven't seen the light of day in 15-20 years. today, i found a program that has never been archived or probably seen in over 40 years.

i absolutely adore this dungeon mastering program for the TRS-80 that was distributed in ziplock bags in 1982

i can find only one mention of it on the web - the august 1982 issue of TRS-80 Rainbow magazine that advertises it for $19.95 + S&H

happily, i found the cassette, which has never been archived anywhere AFAIK. i am scanning in the printed documentation, along with making a recording of the tape.

The rear page of the game's cover, printed on tan-coloured stock. It describes the different programs included with the software: Rooms I - "This displays 99 different rooms on the screen in hi-res graphics." Character Generation: With this your color computer will make the tedious job of rolling up new characters for players and non-players a breeze The Dungeon: A completely mapped and keyed two level dungeon designed for use with the ROOMS I program. Monster Generator: With just a touch of a key, a complete set of random monster characteristics The dice Bag: Simulate 36 different rolls of polyhedral dice instantly. It will make your old dice bag obsolete.
A hand-drawn map of a dungeon schematic (from the top-down), with a cave-like entrance, into a series of interlocked passageways and rooms. It has hatched shading marks to indicate dungeon walls.
There is obviously a great deal of interest in fantasy and included, with the numbers of the rooms supplicd. role-playing games like Dungeons and Dragons™ That is. Module Two allows for the creation of both player and ‘one of the reasons we carry regular column on the sublect. non-player characters...

ThreeOhFour,
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@vga256 LOVE this art!!! Really feels like a project your good buddy put together and wants to show you.

ThreeOhFour,
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@vga256 Wonder if they thought they were on the cusp of being the next big thing heh

ThreeOhFour,
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@vga256 Yeah although I feel like my sense of humour when making homemade projects back then was a LOT more to the forefront, to the detriment of “quality” :’D

vga256, to random
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sometimes i become intractably stuck with a story or gameplay during development, and i have to give it a few weeks or months to breathe

a few years ago i imagined making games as if Cyan had failed with Myst, and went back to making 1-bit first person adventures for the macintosh instead

set on the distant pacific island of Shima no Shima, the adventure begins in a dreary abandoned basement.

#adventureGameStudio #indieGameDev #shimanoShima

ThreeOhFour,
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@vga256 heck yeah

ThreeOhFour,
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@vga256 Finally deciding to show up to junior’s school play, right? :D

ThreeOhFour, to random
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What section of a game world did you want to explore more deeply than allowed by the game? One of mine is the Hive in Riven - iconic enough that it was the box cover art, and such an evocative design, but we only get to see the smallest section of it.

ThreeOhFour,
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@vga256 oh maannnnn what a letdown THAT SUCKS :’)

vga256, (edited ) to Fonts
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oh hell yes. i think i just found the original typeface used: it was LTC Spire by the Lanston Type Company

edit: it led to a fascinating web preservation backstory about the origins of the font itself:
https://dialup.cafe/@vga256/112460660100094359

#fonts

ThreeOhFour,
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@vga256 oh man I love this. Sometimes I think about how satisfying it must have been to be a highly skilled typesetter...

ThreeOhFour,
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@vga256 Sometimes I like to look up footage of people working old printing presses. Some of those things were wonderfully designed machines. There’s a sort of grace to something with multiple timed parts working in motion like that.

ThreeOhFour,
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@vga256 I survived those years with only one extremely sobering and terrifying close call! :’D

ThreeOhFour,
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@vga256 Haha yeah! I can still vividly recall the feeling of steel closing in on my arms, top and bottom, as I pulled them out! Don’t operate heavy machinery when you’re very tired, folks! :’)

ThreeOhFour,
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@vga256 Yeah. There's a certain chemical that rushes through the body like a surge of heat and fear at times like that. I don't like the feeling of whatever that chemical is.

ThreeOhFour, to random
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I started a new sketchbook this week, I think it will be nice to post it page by page as a thread.

image/jpeg
image/jpeg
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ThreeOhFour,
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ThreeOhFour,
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ThreeOhFour,
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ThreeOhFour,
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ThreeOhFour,
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@vga256 Definitely just concept art - I'm basically putting down every idea that I feel might have some potential, with the idea that once I have enough ideas down that can be woven into a nice setting I'll sift through, expand and trim and develop things and then take it from there.

ThreeOhFour,
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@vga256 There are definitely a lot of "ideas" where I don't put them down because there's literally nothing to them yet, but I sometimes write them down as a keyword on a scrap of paper. Sometimes I accidentally put two keywords next to each other and read them later as a single idea and go oh that actually could be something.

ThreeOhFour,
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@vga256 Yeah, and even halfway through sketching an idea, when it starts to seem kind of flat or not that interesting, I might come up with a way of making it more interesting to myself just because the act of putting it down means I’m starting to actually think about it a bit.

ThreeOhFour,
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@vga256 Yeah, and usually I can’t tell if something is boring or not until I actually try it. If I get bored halfway through drawing it, time to mix it up a bit!

ThreeOhFour,
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@vga256 snoodagotchi not working out, then?

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