i'm finally opening up boxes of software from my archive that haven't seen the light of day in 15-20 years. today, i found a program that has never been archived or probably seen in over 40 years.
i absolutely adore this dungeon mastering program for the TRS-80 that was distributed in ziplock bags in 1982
i can find only one mention of it on the web - the august 1982 issue of TRS-80 Rainbow magazine that advertises it for $19.95 + S&H
happily, i found the cassette, which has never been archived anywhere AFAIK. i am scanning in the printed documentation, along with making a recording of the tape.
@vga256 Yeah although I feel like my sense of humour when making homemade projects back then was a LOT more to the forefront, to the detriment of “quality” :’D
sometimes i become intractably stuck with a story or gameplay during development, and i have to give it a few weeks or months to breathe
a few years ago i imagined making games as if Cyan had failed with Myst, and went back to making 1-bit first person adventures for the macintosh instead
set on the distant pacific island of Shima no Shima, the adventure begins in a dreary abandoned basement.
What section of a game world did you want to explore more deeply than allowed by the game? One of mine is the Hive in Riven - iconic enough that it was the box cover art, and such an evocative design, but we only get to see the smallest section of it.
@vga256 Sometimes I like to look up footage of people working old printing presses. Some of those things were wonderfully designed machines. There’s a sort of grace to something with multiple timed parts working in motion like that.
@vga256 Haha yeah! I can still vividly recall the feeling of steel closing in on my arms, top and bottom, as I pulled them out! Don’t operate heavy machinery when you’re very tired, folks! :’)
@vga256 Yeah. There's a certain chemical that rushes through the body like a surge of heat and fear at times like that. I don't like the feeling of whatever that chemical is.
@vga256 Definitely just concept art - I'm basically putting down every idea that I feel might have some potential, with the idea that once I have enough ideas down that can be woven into a nice setting I'll sift through, expand and trim and develop things and then take it from there.
@vga256 There are definitely a lot of "ideas" where I don't put them down because there's literally nothing to them yet, but I sometimes write them down as a keyword on a scrap of paper. Sometimes I accidentally put two keywords next to each other and read them later as a single idea and go oh that actually could be something.
@vga256 Yeah, and even halfway through sketching an idea, when it starts to seem kind of flat or not that interesting, I might come up with a way of making it more interesting to myself just because the act of putting it down means I’m starting to actually think about it a bit.
@vga256 Yeah, and usually I can’t tell if something is boring or not until I actually try it. If I get bored halfway through drawing it, time to mix it up a bit!