all-knight-party

@all-knight-party@kbin.cafe

video games and music sure are neat... i am currently "moving" this account to kbin.run

This profile is from a federated server and may be incomplete. Browse more on the original instance.

all-knight-party,

I was getting confused by your description of the mechanics until I realized you're talking about stealing ships that are landed on planets compared to hijacking in space. I haven't done this yet, where did you do this?

Also, registering a ship must be done before you can sell it and registering can be done from the ship menu, there is no way to sell a stolen ship without first making it your home ship and registering. Any cargo transferred from your old home ship into the new one will put the inventory overweight if there isn't enough cargo space, but you won't lose any items and upon sale the items will return to your original home ship.

The cost to register is always a percentage of the ship's value, but always slightly less than the sell value, so you'll always make a profit, but it won't be very much compared to the ship's total value. You can sell ships at ship service technicians by asking them to see their ships for sale, then swapping from buy to sell, you can't do it from the "view or modify my ships" option.

all-knight-party,

It gets much better when the ship you're jacking is higher level and worth more to begin with, but by then credits likely aren't an issue anymore.

all-knight-party,

I would assume being free fed on the weekends, there's probably already a water fountain or something, mine has enough to go for three or four days after being filled, and then of course, litter box can go for ages with a single cat

Now that some time has passed, what do you like and dislike about kbin?

I like that kbin is smaller compared to some lemmy instances. I also prefer the UI. Bigger communities tend to feel a bit overwhelming for me. I also appreciate how transparent Ernest has been regarding kbin's development. That said, it's been a bit challenging to figure out how to utilize some of the federation features that...

all-knight-party,

I've found it a little tricky to find an instance that has a dedicated, transparent instance owner who doesn't disappear while making sure the instance doesn't throw 500 errors when you view certain pages. I started on Fedia which had tons of 500 errors when I tried to view my own profile or subscriptions, which seems to have gotten better, but still has intermittent issues.

Then I came to kbin.cafe, but it seems like the instance owner went poof, and I get 500 errors if I try to change my profile picture. I think most of this is because the software is still relatively early in development.

Otherwise it does feel as if Kbin is handling every other facet well, it's just early on and buggy and hard for instance owners to keep up.

all-knight-party,

I upvote comments like this that make me think "you seem like a grounded human that I'd want to have more visibility". I'm actually a bit of a stickler with upvotes, it takes an actual show of politeness or good content to get me to upvote.

Are you able to read in your dreams?

I ask because it’s considered common knowledge that you can’t but I regularly have dreams where I continue books I’m reading irl (they usually devolve into naritive nonsense over time and then sometimes to blank pages, but the actual text is definitely deciferable), text messages, computer screens, and road signs, in both...

all-knight-party,

I don't think I ever look at anything or am presented with anything that has text on it in dreams, I've never been able to try. Even when I go lucid I end up wanting to do something fun like fly or breathe underwater and never try to test the limits of the dream.

all-knight-party,

Real excited for this. I loved Helldivers 1 and every other game Arrowhead's made.

Why is 60fps a big deal for games?

My background is in telecommunications (the technical side of video production), so I know that 30fps is (or was?) considered the standard for a lot of video. TV and movies don’t seem choppy when I watch them, so why does doubling the frame rate seem to matter so much when it comes to games? Reviewers mention it constantly,...

all-knight-party,

Because games are an interactive medium, in an action game, you're basically responding to visual information on screen, making a judgment, and responding to it by performing input.

The more frames that happen per second, the more information you're able to receive in the same amount of time, which is why frames are most important in driving games, fighting games, or twitch shooters. Things happen very fast in those games, so having less frames a second puts you at a small, but very real disadvantage.

The visual info on screen also represents your inputs since you control it. In an action game, higher FPS means you see your character responding to your inputs more quickly, which feels perceptibly better.

You can get used to 30 FPS just fine, but certain, mostly action, games are simply better with higher FPS, whether you're the kind of person who cares or plays competitively or not. Believe it or not even going from 60 to 120 is still a noticeable change.

all-knight-party,

I've only ever heard players saying they love the shit out of it and haven't seen anyone saying they ended up disliking it or growing bored. I'd like to know people's generally play hours, though, too

all-knight-party,

Nah, this is not bad at all, aside from the memey adoring fan but, totally respectable. It says what it is and shows you the host, and if you know him then you know it's good because GamersNexus is pretty decent.

If you wanted it to be traditional YouTube thumbnail he'd be making soyjack pointing face and there'd be big ass red font going "RUNS LIKE SHIT???"

Unity cancels town hall over reported death threats (www.theverge.com)

The Unity pricing debacle has taken an unfortunate, dangerous turn. In a new report from Bloomberg, the company has reportedly canceled a town hall meeting due to what the publication called credible death threats. According to Bloomberg, Unity CEO John Riccitiello was set to address employees Thursday morning, but the...

all-knight-party,

That's the fallacy of trying to understand criminal acts. For the most part, if someone were as smart, logical, and thoughtful as you are when you imagine the best way to commit murder, the kind of person to actually try and commit the murder would not be as smart, logical, or thoughtful to have gotten into that situation in the first place.

There are exceptions, of course, but it's enough of a possibility that it's probably better to take them seriously than not.

Edit: typed all that, scrolled down, some other dude already said it

all-knight-party,

The issue would be believing anything not explicitly said or shown in a pre release showcase. You don't expect anything not extremely, extremely obvious or you just let yourself down and then blame the studio for underdelivering.

A bunch of that is of course the fault of marketing itself, but this goes for almost anything marketed ever, beyond video games.

all-knight-party,

I mean, there are parts of the game's major criticisms that are understandable and do impact the game experience in a way. The worst one for me is the lack of a local map. I've gotten lost in cities or complexly laid out buildings a number of times already, which is, suffice to say, not enjoyable and nigh on unforgivably clumsy to experience repeatedly.

I'll forgive, or even enjoy, say, Dark Souls for the same thing because it's not as complicatedly laid out and the world is smaller and much more visually distinct in its areas to make it up on the back end, along with the entire design ethos being very hands off in terms of delivering info to the player, which sets a standard compared to Starfield's polished to a sheen experience, which suddenly becomes less so in other spots, creating a negative contrast.

Others, like the lack of seamless planet to space transitions were never advertised, and though having them certainly increases immersion, visual spectacle, and thus perceived enjoyment and value of a game, is not really important in the grand scheme unless you wrongly expected it. I don't have enough time to worry about a planet transition, I'm thinking about what I'm gonna do there and what I'm gonna do next within the gameplay itself. With this sort of criticism, the game would be undoubtedly better with such a feature if it wouldn't have delayed development too significantly to implement, which no one can really say for sure.

Then there are criticisms like the fact that planets are limited in scale and you can't fly your ship close to the ground on the surface, which is just wildly beyond the scope of what Bethesda would be able to deliver and still say it's the same game. That would've been so complex it would've sacrificed other features undoubtedly, and shows more about a given player's desire for "Starfield 2: We Added all That Space Sim Stuff People Wanted that we couldn't before because we'd end up like Star Citizen" than it really does about Starfield's successes or failures in the features it explicitly attempted to deliver.

all-knight-party,

The actual act of doing it gets old, but I do like the fact that you can't fast travel out of a situation in ED, it means if you go on a deep space expedition to make discovery money you are gonna be in DEEP SPACE, and you better be fucking prepared with a ship spec'd specifically for it because you do not want to turn around and give up because you couldn't fuel scoop or make a jump.

You definitely get a feeling of being a very small person in the galaxy with lots of things going on far away that you'll never see, and having limited fuel and constant frameshift jumps allows for more mechanics and complexity like fuel scooping or being interdicted.

Starfield lets you go wherever at a moment's notice which makes the galaxy feel very small comparatively and lacks stakes for exploration and jump range (along with the infinite fuel), reducing the need to have specialized ships. It also allows you to miss out on some random events that only happen when a ship in orbit with you hails you on comms. You miss those experiences if you fast travel past them all, which is echoed in other Bethesda titles with their own random encounters during travel that can be missed due to fast travel.

That being said, it's a Bethesda fantasy version of space, you want to do fun space opera things and having hardcore travel might clash with that, I can understand why it wasn't implemented that way. For example, no one mentions this, but I fucking LOVE bethesda's save system of saving the exact state of everything in the universe in that exact moment. Im a filthy save scummer and I love it. I like being able to save scum difficult space battles, and I don't think you can do that in most other hardcore space games, but I'm so grateful that I can here.

all-knight-party,

Tons of third party controllers for any system clone existing buttons, which is nice when the official controllers don't have that. Something interesting about doing this on a switch is that because each joy con is its own independent controller you can only map each joy con to an input from the same joy con, for example, the left wouldn't be able to map to face buttons, and the right wouldn't be able to map to the d pad.

I use a Steam Controller on PC and really enjoy being able to map anything to it which helps being able to play games how I want. Cloning buttons is great for the whole "retain joystick movement while hitting a face button", but without being able to directly map different game controls to it it's just a copy of an existing function you already have.

I would love for grip buttons to be normalized and allow for more controls in games, it's pretty much the last part of my hands that aren't doing anything on a modern controller layout.

all-knight-party,

I was curious what this meant for console or PC unity games, but the article says it's for smartphone apps only, or at least implies that through its wording choice.

all-knight-party,

The article suggests it's strictly for smartphone apps. Could just be vague wording on the part of the article, but I struggle to understand how this would be as feasible for console or PC releases.

all-knight-party,

It's a Vanillaware game, sadly none of their amazing games have ever officially made their way to PC.

all-knight-party,

I think a lot of people that are extremely critical of it weren't going to buy it anyway and just want to enjoy banding together to shit on it in camaraderie because it's popular to hate it.

There's also this sort of awkward dynamic that Bethesda has created with its player base where the extensive amount and kinds of mods their games end up with means people view every small facet of the game that they don't love as something that they want to change and modify, where a different game that's bolted down and doesn't have guaranteed mod support would just never have those little bits talked about at all, and the players would just talk about what they like instead.

If you look at comments about Starfield even from players that enjoy it, you notice that most of the time nobody says anything about what they think it's doing right, aside from a "and it's still a good Bethesda RPG", while also having a small list of things they don't like or want to change. Just knowing that changing these things is possible makes people fixate on wanting them gone or different.

all-knight-party,

Hopefully it doesn't seem like I'm saying the mods aren't a good thing or that the game is perfectly fine without them, I just believe it creates this strange mindset for players.

I even do this, as I play Bethesda games I make these little mental notes of small mechanics and things as I play and then go look for mods to change them, sometimes even saving and stopping right then to go look, whereas in normal games I'd probably just be like "huh, that's just okay" or "I don't care for that much", but just move on.

all-knight-party,

I've actually not felt the need to mess with the inventory, but I'm sure I will eventually because it could certainly be better, but I find it just fine, the fact that people are releasing mods for that can say just as much about their preferences as it might about any inherent design failing. A lot of mods come out quickly moreso because they're staple changes that some part of the audience always would like to have upon release, not specifically because it's so god awful people just had to do it or they couldn't enjoy it.

I haven't noticed anything UI wise as egregious as being unable to sort your inventory by sell value in Borderlands 3.

all-knight-party,

Yeah, that mod is definitely better than default UI, but I've also never felt like the UI was straight bad and I haven't felt frustrated or like I was unable to do something or sort what I needed to. I'm trying to wait for a few significant patches before I get into mods.

As soon as I start adding mods I then need to keep up with updating them as patches for the game release, and some mods don't get updated and break, and you know how Bethesda save files can become dependent on the mods you installed to load, so I'm trying to not go down that road yet. The UI is perfectly fine enough for me to not be the igniter for me to start modding, even though chances are high they'll keep it updated, I'm just enjoying the game for now in its own right.

all-knight-party,

Finally, we can officially say this is the best Mario Kart.

all-knight-party,

Thank you, I always assumed those honing steels were actually removing material like a whetstone would, but that makes more sense with it being for just straightening the edge back out

all-knight-party,

Ohh yeah, this article. I've only personally witnessed about a half second stutter on occasion in the cities, I could probably count the occurrences on two hands with about 30 hours in, but that sounds about right because even Oblivion whose own optimization bottlenecks itself gets "traversal stutter" for me on PC.

Memory leaks are possible for sure, especially since Digital Foundry confirmed there's still save game load time bloat after a long playthrough.

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