all-knight-party

@all-knight-party@kbin.cafe

video games and music sure are neat... i am currently "moving" this account to kbin.run

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all-knight-party,

Right, you get it. I know what honing is, but could you explain for like, all the other losers? Not me, though, I'm down with the kids.

all-knight-party,

With a 19 mile range and only 4 hour fast charge you can be off and away from your latest school shooting and ready to fire off in a public movie theater in no time at all! Only the best quality for our patented product "Blue Scooter Electric Charging Long Distance Wall Socket Long Journey Good Time 1 PCs All-in-One with Charger"

all-knight-party,

Is that a hardware thing? I haven't had any real stuttering or freezing, just low FPS in the cities

all-knight-party,

It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"

How can I be less competitive about social media engagement?

Posting from a throwaway because this is something that embarasses me a lot. I’m an artist who posts fanart on social media but as much as I remind myself that fanart is just for fun, I should just enjoy myself and not worry about engagement, I can’t get myself out of the competitive headspace against other artists who...

all-knight-party,

It's totally normal, and might be unavoidable. It seems like you're uploading your art not just to show your creative output, but to feel validation. You want to know that your art is good and well-liked, and that people enjoy that art just as much as they enjoy any other art online.

You could try to do something like only post your art to a website that you use as a portfolio where the numbers dont exist and you're not really competing with others on the same platform for visibility. That may not work if it's truly about validation, as you couldn't just put that away without needing to transplant the validation somewhere else in your life.

Your best option might be to try and more thoroughly engage with whatever community you already have in an effort to make the engagement that you already have feel enough. Maybe something like drawing requests of dumb ideas people have, just for fun, to get them commenting and have you draw something that's just for the viewers and not for a higher level of art and engagement.

all-knight-party,

Katana ZERO. The fact that your character can fail and "die" and yet be able to control the flow of time to return and try again is not only contextualized through the game's lore and your character's usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.

all-knight-party,

And my axe. This is still funny, right?

all-knight-party,

A surprise to be sure, but a welcome one. I can keep going, they're all winners.

all-knight-party,

Interesting idea, you're essentially asking for Fallout 4's Power Armor, but as a spacesuit in Starfield. I think it would've been pretty cool for them to implement something along those lines. I wouldn't necessarily always want it required, it was a choice with pros and cons in FO4, but something like that would go a long way to bridging the gap to the experience you desire.

all-knight-party,

Oh yeah, I was just saying that as a short hand. You'd want to pick and choose mechanics to bring over or modify, but OP specifically mentioned wanting to "slog around" implying heaviness or something more than cosmetic or survival necessity from wearing the suit, not that that's what everybody would want.

With OP's vision in mind you'd at least want the animations for equipping and unequipping the suit, heavier sound effects, leaving the suit behind by itself or in a rack or locker, extra carry weight, extra modification slots, the visually noticeable but unintrusive helmet overlay, maybe some others, but that gets close to what it seems like they want.

You'd want to balance it somehow so it's not always a positive to wear if it were some sort of special suit that wasn't required for zero atmosphere traversal, you could go the fusion core route like 4 or figure something else out.

What games had easy soft locks that prevented you from either progressing or getting a true ending?

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

all-knight-party,

I almost give that game a pass purely because of how much you're meant to start over again anyway. It's not like you spent the entire time on one perfect go through with no do overs, you'd probably already restarted a bunch of times by then, it's just another crazy mistake you couldn't have known you could make in that game.

Not that that really makes it better, but it's not on par with doing the same thing in a giant RPG, unless you only got one shot or something, but knowing that game I would doubt it. I never got that far, though, that game is... weird and particular

all-knight-party,

Damn, Professor Oak fired your ass.

"No, you can't go back, this is fucking awful, give me that camera back."

all-knight-party,

You should give your house regular lunch breaks, it's unethical to make it be a house all day.

Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists (www.rockpapershotgun.com)

Assassin’s Creed: Black Flag’s unexpected disappearance from the Steam store is down to nothing more exciting than a tech bug - and definitely isn’t a sign of an upcoming remake for the pirate entry in the stealth-action franchise.

all-knight-party,

Probably because Black Flag is fucking revered and people would eat that shit up on the pedigree alone. It's an open world pirate game, which doesn't have much competition.

AC3 stands to gain more from a remake, but it would require some good faith from the community to buy into it, and it's not as unique of an overall experience from the initial premise compared to Black Flag which instantly forms a picture in your mind of a free booting high seas adventure with some light assassination.

all-knight-party,

Damn, well, she deleted her blog. Probably a pretty interesting rabbit hole there.

all-knight-party,

I've never played 76, but 4 is one of my favorite games of all time. I think most people who didn't like it were going into it desiring for it to be something it wasn't. What it was impeccably good at was being a scavenging looter shooter with addicting weapon and armor modification and a fun outpost building system that wasn't for me, but did let me make my own little home.

all-knight-party,

Definitely not Bethesda's strong suit and not what I go to their games for. Their NPC interaction is made up of tons of awkward TMI introductions and dialogue too quirky to take seriously most of the time. That's a valid criticism, I would not say Fallout 4 is well written. I think it has some interesting premises like the whole synth idea, but not a well executed story.

The only overall story I really thought was good in that game was Paladin Danse's quest chain.

all-knight-party,

Hey, dude, don't drag the obbys into this... I admit it, I like a good obby

Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...

all-knight-party,

That's how you get your kid to never go to the beach with you

all-knight-party,

It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.

The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call "gaming discussions"

all-knight-party,

Sure, if the game doesn't appeal to you for that value, then there will be eventual sales. It won't be worth that amount to everyone. Doesn't really excuse the overly emotional criticism, or even the overly emotional defense from others. It's a good game. A true value judgment from there will be harder and more tied to individual tastes.

all-knight-party,

This game just looks like an absolute blast to play, how do you like it? The art style reminds me of jauntier fantasy art styles from back in the OG Xbox days.

all-knight-party,

As soon as the game split the main quest into three different quest paths I just went off and did my own thing and I feel as if it's pretty open, I built my own ship, have explored a bunch of systems, it's given me the prompt to make a base.

Whatever you wanna do is cool, that's what makes it a Bethesda game, but definitely don't burn yourself out on narrative heavy quests if you feel like that's coming, if you wanna shoot some stuff totally go for it

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