@bd103@hachyderm.io
@bd103@hachyderm.io avatar

bd103

@bd103@hachyderm.io

Hi! I'm a hobby developer interested in Rust, Bevy, and robotics. Feel free to reach out! (he / him)

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alice_i_cecile, to opensource
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! I'm back from RustNL! Taking it light today (definitely still exhausted) but I'm feeling ready for another . Let's take a look at the PRs that our community has made and reviewed for us this week :) There was a request to check the website repo, so let's start there! 9 PRs are ready, so that's a great call: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review

bd103,
@bd103@hachyderm.io avatar

@alice_i_cecile Welcome back! I was hoping to do some work splitting the migration guide process into smaller, more manageable pieces that can be divided across multiple people, but that probably won't be done for this release. Oh well :)

bd103, to bevy
@bd103@hachyderm.io avatar

I recently assembled a 3D printer and thought it would be fun to print the logo! I think it turned out fantastic, using galaxy black and pearl white PLA filament.

bd103, to opensource
@bd103@hachyderm.io avatar

I'm happy to announce that I'll be participating in the Contributor's Guide working group alongside the wonderful TrialDragon, NthTensor, and more! We'll be writing a new section to the Bevy website covering all you need to know to contribute to the engine!

If you're a newcomer or an experienced contributor and would like to see a specific topic covered, please make sure to let us know! The goal is to consolidate all internal documentation into one singular source. :D

bd103, to bevy
@bd103@hachyderm.io avatar

Do you find yourself frustrated with how limiting bevy_audio can be? Check out @solarliner's new crate, bevy_kira_components, which experiments replacing our current system with Rodio with Kira!

https://docs.rs/bevy-kira-components/latest/bevy_kira_components/index.html

bd103, to bevy
@bd103@hachyderm.io avatar

I realized I never finished a project in the game engine, even though I'm an active contributor.

To rectify this, I spent a full day this weekend writing an Asteroid clone. It's incredibly basic, but it works!

The visuals are implemented with gizmos, the hitboxes are a mess, and half of my code is converting between Vec2s and Vec3s, but I'm still happy with the outcome. :)

A short video of me playing my Asteroid clone. My ship, which is just an arrow, is flying around, dodging and shooting asteroids (which are just circles), then eventually dying with a score of 1200.

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