@dekirisu@mastodon.social
@dekirisu@mastodon.social avatar

dekirisu

@dekirisu@mastodon.social

๐Ÿฆ€ Rust Developer & Animator
๐Ÿ‘พ Creating a small game

This profile is from a federated server and may be incomplete. Browse more on the original instance.

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆ› added ground type 'base'
๐Ÿ” ground tiles can be gathered
๐ŸŠ ..and placed if the tile is 'base'

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ added items for tile objects
๐ŸฆŠ small plants can be gathered
๐Ÿณ ..and placed if the tile is empty

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ‰ reworked the fireball to be a quick ranged attack
๐ŸฆŠ ..which completes the first combat rotation!

video/mp4

dekirisu, to random
@dekirisu@mastodon.social avatar

๐Ÿฆ added a gap creating attack

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆœ added a gap closing attack
๐Ÿค another small step towards a combat system

The attack is lacking some VFX to feel better, but future-me will figure something out! ๐Ÿ‘€

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆ€ added target locking
๐Ÿช ..to a nearby enemy on key press
๐Ÿง most attacks will be directed towards it

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ˜ bonk things with a small hammer!

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆ„ many visual tweaks
๐ŸฆŠ slight character base rework
๐Ÿผ 'emote' animations: wave left & right
๐Ÿน ..which also work while running

๐Ÿ this means a slight 'art direction' change

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐Ÿบ added simple tooltips, showing name and item type

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐Ÿ added item stacks up to 256
๐Ÿ‡ right now, only ground item can stack

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŒ added item type 'ground'
๐Ÿธ ..which modifies the ground in front of the player

(infinite uses, until I implement item stacks) ๐Ÿข

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐Ÿฆ‰ added an action bar, placed items can be used via number keys
๐ŸฆŠ added item type 'spell' (no individual cooldowns yet)
๐Ÿฆ made spell items out of the dash and past projectile attacks

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŠ chests can be modified simultaneously

(duplicating/losing items due to parallel access is impossibru)

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŠ added a chest with items, which show on proximity
๐Ÿ” ..items can be moved freely between slots

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŠ added placeholder items
๐Ÿน and a player inventory to store them

This uses bevy_ui and a custom abstraction on top.
(the macros I posted about a few weeks ago)

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

I dislike using resources in a few cases!
Here's how to dodge using them!

Downsides:
๐ŸฆŠ it's a global static, so ECS instances share them
๐Ÿฆž one has to avoid parallel read & writes manually

I've added an example to the repo:
https://github.com/dekirisu/bevy_cell

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

introducing: smol ferris ๐Ÿค๐Ÿฆ€

I'm pretty sure that's what's happening during compilation. ๐Ÿ˜

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ‹ added camera anchors one can set anywhere
๐Ÿณ ..might be nice to have things like shrines

I thought of focusing shrines on activation, but I think its better to make it optional and more flexible! ๐Ÿฆ„

video/mp4

alice_i_cecile, to gamedev
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! Do you do in ( or not) and have cool gameplay footage to show off?

I've gotten a request from the organizers for clips to roll between talks! This seems like a fun idea, so I'm putting out a call for short, appealing gameplay clips with some form of credits on them. Get them to me (maybe post them as a reply?) within the next 24-48 hours and I'll get them to the organizers.

dekirisu,
@dekirisu@mastodon.social avatar

@alice_i_cecile hewwo :blobmiou: I saw it's past 48h, are you still searching? :thinkhappy:

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿน restyled the tennis court
๐Ÿฆ„ ..and added attacking towers

This may be a shrine in future, just like the slime one!
Which will give some sort of reward, let's see. โœจ

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ… added a quick dash
๐Ÿ† ..which also mind any tile collisions

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ‡ experimental 3d health indicators on the ground
๐Ÿฑ ..which also follow any wobbles

The 2D health bars work fine, but are not really .. graceful ๐Ÿค”

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿบ limiting the count of stacking damage/heal sound effects
๐ŸฆŠ ..so area of effects doesn't destroy any ears ๐Ÿ’€

video/mp4

  • All
  • Subscribed
  • Moderated
  • Favorites
  • โ€ข
  • megavids
  • GTA5RPClips
  • rosin
  • mdbf
  • Youngstown
  • love
  • slotface
  • khanakhh
  • ngwrru68w68
  • kavyap
  • ethstaker
  • thenastyranch
  • DreamBathrooms
  • magazineikmin
  • provamag3
  • cubers
  • tacticalgear
  • osvaldo12
  • InstantRegret
  • Durango
  • normalnudes
  • everett
  • cisconetworking
  • Leos
  • modclub
  • anitta
  • tester
  • JUstTest
  • All magazines