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ephtracy

@ephtracy@mastodon.gamedev.place

Computer Graphics :: Author of Software : #MagicaVoxel, #Aerialod, #MagicaCSG

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ephtracy, to random
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w.i.p. rewrote a large part of the backend codes to support that.

ephtracy, to random
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ephtracy, to random
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SDF is referred to as the "Signed Distance Field". the work is mainly based on the prior R&D work from
@iquilezles, @mmalex, @sjb3d and @lritter, and I'm glad that I also developed some of my own techniques in this program.

ephtracy, to random
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Demo Version: a nondestructive SDF editor and renderer. https://ephtracy.github.io/index.html?page=magicacsg

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ephtracy, to random
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let's update some teaser images on the front page (by Mikko, Metin, DrPix3lz, Denis)

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ephtracy, to random
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Rhombus profile will also be supported

ephtracy, to random
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note that unlike cylinder spline, you can use Boolean subtract and groove blend on this capped spline.

ephtracy, to random
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demo: capped cylinder sweep spline

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ephtracy, to random
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w.i.p.

ephtracy, to random
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blending all the math-based SDF primitives in

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ephtracy, to random
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Demo: Looped Spline

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ephtracy, to random
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capped spline

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ephtracy, to random
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sliced version

ephtracy, to random
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looped sweep path

ephtracy, to random
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some awesome creations by w84death https://csg-world.p1x.in/#soviet-robot

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ephtracy, to random
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0.4.4 Beta: Discrete Sweep Spline https://patreon.com/posts/101481203

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ephtracy, to random
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demo: discrete sphere splines

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ephtracy, to random
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demo: Discrete Spline

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ephtracy, to random
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alien stuff

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ephtracy, to random
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next

ephtracy, to random
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Finished the first walkthrough of the game river city girl. Really enjoy the cute pixel art. so managed to import the sprites in

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ephtracy, to random
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0.4.3 Beta: C0/C2 continuity and groove blend: https://patreon.com/posts/99586179

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ephtracy, to random
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demo: groove blend

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ephtracy, to random
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demo: C0/C1/C2 continuity

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ephtracy, to random
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: apply C0/C1/C2 continuity on other profiles

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