@gmr_leon@mstdn.social avatar

gmr_leon

@gmr_leon@mstdn.social

i ramble about video games. i like sharing & weird stuff. @ me with weird games.

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gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Something that's been cool to see over the past few years is the emergence of more non-combat focused building/strategy(?) games like Islanders and Autonauts.

I think maybe Dorfromantik fits into that category too? Not played it but that's the gist I've gotten about it.

Should look into more of'em tbh. They manage a nice slow-burn pace without as much tedium as games that try to explicitly slow you down (i.e. many RPGs).

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Never really understood competitive games, for a mixture of reasons, and among those reasons is:

if you excel at a game, you kinda narrow down who you can enjoyably play against, and doesn't that kinda suck?

Personally I've never found it much fun to wipe the floor with opponents, AI or otherwise, so I don't get wanting to excel at a competitive game. In my mind you're undermining your own enjoyment of it somewhat.

gmr_leon,
@gmr_leon@mstdn.social avatar

This was brought to mind again as I played several rounds of Age of Empires 2: Definitive Edition online for the first time, despite having played the original off and on for a long time, and as I expected, I got wrecked each time.

I let my opponents smash up what little I'd managed to build since that's some of the fun, but I can't imagine steamrolling me was much fun otherwise.

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