Override by "Map to local" and replace all "false" with "true".
Don't know which one is actually required. I just replaced everything with true, instead of doing them one at a time to find which set is the minimal needed change.
It was awesome getting to use early iOS devices as full actual computers, with ssh, file access, and tweaks adding new features to the OS.
Themes, new home screens, multi-tasking, app switchers, keyboard mods, notification UIs, new lock screens.
And then next year WWDC would announce the new iOS, which would always include an official Apple version of the most popular JB tweaks from the last year or two.
I think with Apple's latest changes to the Core Technology Fee, we're starting to see some of the elements that might actually work when all's said and done. Specifically, developers self-reporting company revenue — I think the only way to make the CTF fair is to have a flat fee, per year, that scales based on how much money your company makes. If you make $0, you pay $0. If you're Spotify, you pay $Ms. That takes away Apple's per-install tracking; devs don't need a nanny, they need a partner
@stroughtonsmith I'm worried they might get away with something like that. But I'm still fundamentally against Apple being able to tax developers at all.
Windows, macOS, Linux don't and have never worked that way.
You don't pay Google, Mozilla or Safari for your website being able to run on their browser.
I object to Apple being able to enforce a toll bridge between users and developers.
Not a payment processing fee, or a anything like that, just a pure tax just because.
@Migueldeicaza Thanks for the article! I've been following your updates on Swift Godot excitedly, but had never heard most of the background info before.
I have been looking at both Codea and Swift playgrounds for inspiration for their development features (like code completion, run/pause, doc integration) for my Godot ipad UI
Are there other IDEs you folks like/enjoy on iPad that I should look at?
@Migueldeicaza Had to check it was still available but the "best/most complete" iOS IDE I've seen is Continuous (.NET Xamarin IDE on iOS with full C# iOS API access)
The list of fairly fundamental problems with SwiftUI is astonishing.
Apple should have dog fooded it for several years first (tried to write Pages or Keynote using it first).
Instead of just releasing it straight away from the original WatchOS codebase and trying to build up.
We've updated the rules of our flagship server mastodon.social today. Most are the same with some clarifications, but one rule is new: Content created by others must be attributed, and use of AI must be disclosed. Profiles that only post AI-generated content will not be tolerated.
@Gargron The actual details of these rules seem ill thought out and short sighted.
And some, like the AI rules just out right wrong.
(Given a separate rule explicitly allows bot accounts and all modern bots from this point forward will most likely be using LLMs to generate the final text to the end user)
Unfortunately mastodon.social basically IS Mastodon for most people so these rules will have an outsized effect.
If Siri is being supplanted by an LLM this year, we're almost certainly going to get a Siri contact in Messages, right? Chat with Siri when you need to do something, send attachments/files back and forth for processing, @-reply Siri in a conversation with somebody to have it interject (granting access to the last n messages in the convo for context), maybe even have Siri ‘message’ you on a user-programmed schedule with a summary of things you've missed, or on special occasions
@stroughtonsmith I really hope so! that's one of the features I really like about the Wavelength chat app (that and threading based UI instead of group based) but I've been unsuccessful getting others to use it over WhatsApp.
SwiftUI question: I'm trying to make a slider that expands on touch. How do I make it so the progress part's height animates (instead of jumping), but the width stays instantly responsive (no animation)?
No matter where I put the .animation() modifiers I cannot seem to get it, haha
Apple Weather's 12-hour precipitation map takes so long to load in every time that 9/10 times I just close it and give up. Is that a universal experience? Or are Apple's local CDNs just abnormally slow here?
This progress bar either stalls or takes upwards of 30 seconds to resolve.
Xcode used the open source GCC for years, until Apple replaced it with LLVM (which is also open source).
When I did jailbreak tweak development my build environment was all command line terminal tools, and it was fine.
In some ways better than Xcode is even now, in terms of debugging and inspection tools available.
Indeed. This is what I believe. Healthy competition is good for everyone. EU got us this hot mess because EU Suits don't understand anything about what they're doing. There is a difference between deciding USB-C is an appropriate standard (good) and meddling with company internal affairs.
Bad side effect (for Apple and the platform) of Apples install tax.
This will encourage Electron, react native and other web based dev tools which can get setup to be server powered/can be updated without involving a reinstall.
People talk about a "technology fee" to pay Apple for access to all the frameworks and technology in iOS.
But one of the Mac's big challenges is that Mac Apps nowadays don't use Apples technology and Frameworks.
Instead everything is just a web app running in a Chrome window.
Which means when Apple releases some new technology or framework; and they want everyone to use it..... Mac App's mostly don't.
Taxing, and so discouraging developers from using, Apple's tech stack will just push them onto the web tech stack further, and so damage iOS and their platform advantage.
In the same way everything being an Electron app damages the Mac ecosystem and Apple's ability to meaningfully move it in new directions.