Google disabled their AI so it will no longer give you a stupid answer when searching for "cheese not sticking to pizza," but the 11-year old Reddit shit post advising to use Elmer's Glue as a remedy that the AI regurgitated yesterday is still the top ranked search result and that's probably even worse.
@Tim_Eagon
I had to wonder, when google bought Reddit's data dump, how much of Reddit's sarcasm could be detected by n-dimensional space-folding with models.
If you search for Linux problems, perhaps it'll just tell you to rm -rf / then install Arch for some of them.
Question: Why does it seem that there is an inverse ratio between how fancy a VTTs web site is, and how easy it is to actually find out what games it supports?
Like holy shit trying to get a list of systems that Alchemy or Let's Role supports? Good luck. ugh.
You'd think they'd be like "Hey look! You can play all these awesome games!" but no. They're like "look! Pretty pictures & MAYBE whatever game we're promoting today"
@masukomi
Allow me to present...
DADADOO, the open-source word-scrambler.
I have fed it all received toots the the last few hours. If I follow you, then you're in here, or at least your shadow, or some garbled mess statistically related to the words you might use.
It can run on an 80's CPU, and takes about as much electricity as 300 milliseconds of Facebook.
Despite this, it can out-compete Bing, ChatGPT4, and whatever Google uses in terms of bollox-per-minute (the current AI unit).
I am very glad that #ttrpg discourse seldom makes it as far as the Fediverse as the last couple of waves I caught wind of were both caused by shitty devs gatekeeping who gets to write about games because they're terrified of bad reviews.
@Taskerland Yea, that makes sense. I've not heard about those before, but we always find more logic-styled dressing over war and genocides than workers' rights and housing, because the right to clean water doesn't need much help with justification.
Left-footed goalies tend to use their right foot up to the point where they equalize the chances of stopping the ball, which makes it a 50/50 shot, which is the least predictable a goalie can be without opening a banana and eating it like a kazoo.
I have no idea what people used Game Theory for in Vietnam, but if they thought they could see the spread of Communism in the numbers, then that really is Astrology.
@Taskerland commented that my #Dragonbane flow-chart looked "Fiendish". They're not wrong, and I wanted to talk about that. More specifically about the hidden complexity in games & how designers need to think about things differently than players.
Here's a cleaned up version. Don't worry about reading the individual nodes, they're not important to this discussion.
Side note: I'd love to make these for your unreleased game in exchange for money. 😉
🧵1/16
@masukomi
I've found this process difficult to perform with any objectivity.
If I ask 'is this combat?' at the start, then this would split the rest of the graph into two nearly-identical procedures, or I would just have to ask it again later (which means more steps than are actually happening).
Putting it later means I need to ask 'is this dangerous?', but if you knew this was combat, you wouldn't ask this question, so there's an extra step here.
@masukomi
Even without combat, it's quite unclear.
The system's just 2D6+ Attribute + Skill + Equipment vs TN for the most part, but if we take in edge cases like repeatable actions, it grows to include all possible edge cases.
Unsure if 'Attribute + Skill + Equipment' is 1 step or 3. It feels like 2 to me.