@phlins@genart.social
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phlins

@phlins@genart.social

coded gen art

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phlins, to random German
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๐ŸŒช๏ธ๐Ÿ—ผ

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blocks at work

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Convergence

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โ›ด๏ธ

phlins, to random German
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๐ŸŒฟ

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๐ŸŽ

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๐Ÿ•ฐ๏ธ

toxi, to opensource
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Some interesting stats for some of you: The ratio of git commit types[1] in over the past 6+ years (1st colum) vs over the past year only (since 2023-01-01, 2nd column):

docs: 15.0% | 23.9%
feat: 44.2% | 47.5%
fix: 11.9% | 9.5%
perf: 1.8% | 1.6%
refactor: 27.1% | 17.5%

These numbers show a drastic uptick in documentation related efforts (1.6x more commits of that type) and I sincerely hope this effort will start bearing fruits at some point and wasn't all wasted...

Underlining this increased focus on documentation & explanations is also visible in terms of effort creating/refactoring/maintaining the 155 example projects included in the repo. Here're the numbers of example related commits over the past three years:

2021: 84
2022: 80
2023: 170

Personally, I don't know of any other project which supplies this amount & variety of examples (from basic to more advanced and not even counting the other hundreds of code snippets in doc strings showing basic usage & use cases) - yet documentation remains the #2 issue deemed "problematic" (after "discoverability")...

I'm not sure if my neurodivergence is at play here, but I just don't understand how to connect some of these efforts & findings (or I don't understand people's expectations, also not helped by lack of concrete feedback given, even if asked directly)...

[1] Being able to easily build additional tooling/automation is one of the many amazing side effects of using https://www.conventionalcommits.org/ โ€” I highly recommend it for your own repos!

phlins,
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@toxi My main criticism of the API docs is that parameter descriptions are often missing. They are in the source code, but they apparently get lost when the docs are generated. E.g. math/clamp().

phlins, to random German
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sorting facility

jeffpalmer, to genart
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๐Ÿ‘‹ I have a lot of ideas about where I want to take my art practice going into 2024 relating to creating animated artworks (that are a combination of mechanical and computer systems) but my background is 99% software (assembly upwards basically).

The question: what are your recommendations to get started building computer controlled mechanical systems? Arduino books/kits? RPi? Something else?

FWIW, I will be pursuing scale (# devices) so if that affects approach please lmk. ๐Ÿ™

phlins,
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@jeffpalmer I have little experience in this area, but this worked for me: NEMA stepper motors + CNCShield + Arduino + GRBL + G-Code sent via (USB) serial.

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Athrofa

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๐Ÿ”ฒ

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๐Ÿช

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โ˜๏ธ

phlins,
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@jeffpalmer ๐Ÿ™

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room/disintegrateโ—พ๏ธโ—พ๏ธ

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ใ€ฐ๏ธ

phlins, to genart German
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โ˜„๏ธ

phlins, to genart German
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โšซ ๐Ÿ”ถ

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divided world

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dark mode ๐Ÿ•ธ๏ธ

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๐ŸŒฑ sketch

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clean branch

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๐Ÿ”ฆ roto rays

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