@supernovafiles@mastodon.gamedev.place
@supernovafiles@mastodon.gamedev.place avatar

supernovafiles

@supernovafiles@mastodon.gamedev.place

Killing one pixel a day.

Supernova Files is not a big company. It's just me and a dream to make awesome things. For everyone.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

supernovafiles, to godot
@supernovafiles@mastodon.gamedev.place avatar
supernovafiles, to godot
@supernovafiles@mastodon.gamedev.place avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

And after a long day of math and shit posting, behold! Trajectory in my project!

The fact they become mines cuz they don't actually collide with the ground is now a , that I TOTALLY planned, and wanted to happen from the start.

After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@Tearcell I love it when we can plan features ahead of time, even from ourselves!

supernovafiles, to godot
@supernovafiles@mastodon.gamedev.place avatar

Take that, you foul creature! Get away from me!

Testing knockback effect after some hits.

Gameplay of beat em up game with placeholder art demonstrating enemy states and knockback effect

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

#AMazeFest is getting closer 🎉

Time to announce the official (yet casual) #GodotEngine #Meetup we teased:

📆 10th of May
⌚ 16:00 - 19:00 CEST
📌 Tempelhofer Feld, Haupteingang, Oderstraße (Ost)

Let's grab food & have a chat in the park. Yes, there will be pins!

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine I swear to the universe that one day I'll be in one these meetings and events!

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.

What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).

For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).

Is this interesting, or just annoying?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@SirLich having unique sigils let the player adapt better to the enemies actions, this can lead to interesting strategies, I think.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • provamag3
  • InstantRegret
  • DreamBathrooms
  • ethstaker
  • magazineikmin
  • thenastyranch
  • ngwrru68w68
  • Youngstown
  • slotface
  • tester
  • love
  • kavyap
  • everett
  • cubers
  • megavids
  • mdbf
  • khanakhh
  • tacticalgear
  • osvaldo12
  • rosin
  • normalnudes
  • GTA5RPClips
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • modclub
  • JUstTest
  • All magazines