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Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

And after a long day of math and shit posting, behold! Trajectory in my project!

The fact they become mines cuz they don't actually collide with the ground is now a , that I TOTALLY planned, and wanted to happen from the start.

After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@Tearcell I love it when we can plan features ahead of time, even from ourselves!

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

#AMazeFest is getting closer 🎉

Time to announce the official (yet casual) #GodotEngine #Meetup we teased:

📆 10th of May
⌚ 16:00 - 19:00 CEST
📌 Tempelhofer Feld, Haupteingang, Oderstraße (Ost)

Let's grab food & have a chat in the park. Yes, there will be pins!

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine I swear to the universe that one day I'll be in one these meetings and events!

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.

What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).

For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).

Is this interesting, or just annoying?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@SirLich having unique sigils let the player adapt better to the enemies actions, this can lead to interesting strategies, I think.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Learning about ParallaxBackground in . I made this little Cyberpunk runner sample to show the parallax effect in the background.

Cyberpunk Runner game in Godot

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@khalidabuhakmeh very good! By the way, what song is that?

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I have to get out and take some fresh air. I been working in character controllers in Godot since Godot 3.x and i can say that every single problem i had then is still there now, plus a bunch more.

I don't see the core problems being addressed or even talked about and is really sad.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@SirLich they can hire @YoSoyFreeman 👀

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich what? what is the velocity then?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich I see, there any proposal or bug submitted in the repository so I can check the discussion about it?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich don't feel, sometimes it is really hard to make things changes, and you did a lot.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich Godot is getting traction, maybe some companies will start to invest their effort using Godot, what can push changes in this aspect, like better physics

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich possibly rendering stuff got priority due to visibility. I mean, people are always commenting "when will Godot be able to render AAA graphics?" and so on. Of course, this means a direction must be taken, and maybe it wasn't the best choice. Let's see what the future brings about this physics discussion

supernovafiles, to gamedev
@supernovafiles@mastodon.gamedev.place avatar

Ok, I'll start checking some games from #LudumDare55 now. If you have a game that you submitted to LD Jam and want me to play it, let me know! I will record the play session and post it on my YouTube channel.

Unfortunately, I will not be able to submit a rating because I don't have an accounting Ludum Dare, but I can give my feedback about the game!

#gamedev #godotengine #unity

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@SirLich you bet I will! thanks for sharing your game, I will post it here whenever the video is published on YouTube. And congrats for making the game, hope you had fun making it!

godotengine, to random
@godotengine@mastodon.gamedev.place avatar

How is everybody doing on this Monday? ☕

Any exciting plans for the week?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine a little bit of bitboards for a chess game.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Now that we have our own Twitch account, which Godot-related creators should we go give a follow to?

Introduce what they/you do in a sentence or two, and don't forget the channel link! ⬇️

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine I usually watch @jitspoe in https://www.twitch.tv/jitspoe he has some brilliant ideas

godotengine, (edited ) to random
@godotengine@mastodon.gamedev.place avatar

Alrighty. We can't do this every week, but how about we join in on today?

With a twist 🍋🍸:
Introduce another (=not owned by you) account to us, and convince us that we would be mistaken to not follow them.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine I think you should follow @mreliptik and learn a lot of tricks to make games more juicy and looking good!

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out Phantom Camera.

It's an awesome add-on that brings Unity's Cinemachine style camera controls (2D and 3D) to the Godot game engine.

If your game uses a camera, you should really check this one out!
https://gamefromscratch.com/phantom-camera-godot-add-on/

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@GameFromScratch interesting add-on

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