@supernovafiles@mastodon.gamedev.place
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supernovafiles

@supernovafiles@mastodon.gamedev.place

Killing one pixel a day.

Supernova Files is not a big company. It's just me and a dream to make awesome things. For everyone.

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supernovafiles, to godot
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Take that, you foul creature! Get away from me!

Testing knockback effect after some hits.

Gameplay of beat em up game with placeholder art demonstrating enemy states and knockback effect

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

is getting closer 🎉

Time to announce the official (yet casual) we teased:

📆 10th of May
⌚ 16:00 - 19:00 CEST
📌 Tempelhofer Feld, Haupteingang, Oderstraße (Ost)

Let's grab food & have a chat in the park. Yes, there will be pins!

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine I swear to the universe that one day I'll be in one these meetings and events!

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.

What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).

For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).

Is this interesting, or just annoying?

#gamedev #godot #godotengine

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@SirLich having unique sigils let the player adapt better to the enemies actions, this can lead to interesting strategies, I think.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Learning about ParallaxBackground in . I made this little Cyberpunk runner sample to show the parallax effect in the background.

Cyberpunk Runner game in Godot

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@khalidabuhakmeh very good! By the way, what song is that?

YoSoyFreeman, to random
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I have to get out and take some fresh air. I been working in character controllers in Godot since Godot 3.x and i can say that every single problem i had then is still there now, plus a bunch more.

I don't see the core problems being addressed or even talked about and is really sad.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@SirLich they can hire @YoSoyFreeman 👀

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich what? what is the velocity then?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich I see, there any proposal or bug submitted in the repository so I can check the discussion about it?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich don't feel, sometimes it is really hard to make things changes, and you did a lot.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich Godot is getting traction, maybe some companies will start to invest their effort using Godot, what can push changes in this aspect, like better physics

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@YoSoyFreeman @SirLich possibly rendering stuff got priority due to visibility. I mean, people are always commenting "when will Godot be able to render AAA graphics?" and so on. Of course, this means a direction must be taken, and maybe it wasn't the best choice. Let's see what the future brings about this physics discussion

supernovafiles, to gamedev
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Ok, I'll start checking some games from now. If you have a game that you submitted to LD Jam and want me to play it, let me know! I will record the play session and post it on my YouTube channel.

Unfortunately, I will not be able to submit a rating because I don't have an accounting Ludum Dare, but I can give my feedback about the game!

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@SirLich you bet I will! thanks for sharing your game, I will post it here whenever the video is published on YouTube. And congrats for making the game, hope you had fun making it!

supernovafiles, to random
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Good morning, my friends!

What are you doing today?

godotengine, to random
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How is everybody doing on this Monday? ☕

Any exciting plans for the week?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine a little bit of bitboards for a chess game.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Now that we have our own Twitch account, which Godot-related creators should we go give a follow to?

Introduce what they/you do in a sentence or two, and don't forget the channel link! ⬇️

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine I usually watch @jitspoe in https://www.twitch.tv/jitspoe he has some brilliant ideas

godotengine, (edited ) to random
@godotengine@mastodon.gamedev.place avatar

Alrighty. We can't do this every week, but how about we join in on today?

With a twist 🍋🍸:
Introduce another (=not owned by you) account to us, and convince us that we would be mistaken to not follow them.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine I think you should follow @mreliptik and learn a lot of tricks to make games more juicy and looking good!

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out Phantom Camera.

It's an awesome add-on that brings Unity's Cinemachine style camera controls (2D and 3D) to the Godot game engine.

If your game uses a camera, you should really check this one out!
https://gamefromscratch.com/phantom-camera-godot-add-on/

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@GameFromScratch interesting add-on

supernovafiles, to godot
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Hey godoters, just a question: what's the difference between Vector2() and Vector2i()? It's the integers for the second option? When should I use one or another?

supernovafiles,
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@Nifflas yeah, you're right, I'm just used to write as I use in the editor. Thanks for the reminder!

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@Nifflas actually I like when people share these thoughts and lessons, feel free to correct me 😅

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

We've entered the 'oh god why didn't we ever click there' phase of release. Watching streamers find bugs never stops being stressful.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@Tearcell everything is going to be okay, pretty sure you will be able to fix them! Good luck with your project!

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

We are excited to introduce a major improvement in funding the development efforts of the – the Godot Development Fund!

Help us secure stable funding and ensure the longevity of the project 💙

https://godotengine.org/article/godot-developer-fund/

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@godotengine there is some for a little dev without credit card to donate to Godot?

glaskows, to gamedev
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I find it hard to recommend anymore.

It seems Unity is between two walls. On one side you have for small/mid sized studios with its free opensource and easy to learn architecture.

On the other, Unreal with its powerful features, premium opensource and vast community.

Besides, Unity suffers a lack of company focus, messy new features, poor internal coherence, an awful architecture and step licensing cost.

It seems to be only saved by the dev world inertia. Agree?

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@glaskows I'm not an active Unity user, but the experience I had with the engine was not the best. In my case, Godot was the right choice. But yeah, maybe the dev community, especially the professional ones, is too used to Unity to replace it. But the other engines are getting better and better, and Unity seems to be walking backward in this sense.

paintedsky, to random
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“Ah, almost got all of my demo milestone task list checked off”

the latest addition creates a horrible game-breaking bug

“Ah, well, nevertheless…”

supernovafiles,
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@paintedsky but you can change the mouse_filter property of any Control node and set it to IGNORE to let the input from the mouse pass through and be captured by other nodes

paintedsky, (edited ) to gamedev
@paintedsky@mastodon.gamedev.place avatar

Got my overly complicated tooltips into the game now :)

Could use a bit more refinement, but I'm gonna move on for now and add that to the "polish" list for later.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@paintedsky This is awesome, really adds a lot to the aesthetics

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