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topher_batty, to random
@topher_batty@mastodon.acm.org avatar

The first of the two SIGGRAPH North America 2024 papers I'm on is "Reach for the Arcs: Reconstructing Surfaces
from SDFs via Tangent Points" https://odedstein.com/projects/reach-for-the-arcs/

Building on our SIG Asia "Reach for the Spheres" idea, we interpret discrete signed distance field data as a collection of spheres, to which the unknown surface must lie tangent at (at least) one point. We further observe that only the "arcs" of spheres not covered by other spheres can host valid closest/tangent points.

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

Check out my latest collaboration with Tetsuya Takahashi on efficiently solving box-constrained QPs, especially for fluid animation problems on Cartesian grids, using an interior point method and a tailored algebraic multigrid preconditioner: https://tetsuya-takahashi.github.io/PD_BCQP/
And here's the YouTube link:
https://www.youtube.com/watch?v=GeeweiNzcOQ

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

So far this year a quick Google turns up only two SIGGRAPH 2024 authors that have prematurely broken anonymity on their websites before receiving final acceptance of their paper. That's not half bad given the number of papers accepted.

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

Fun typo in this quote from a Hollywood Reporter story about Netflix's 3 Body Problem: “Liu Cixin’s created this inedible trilogy and the books just get better for me." Completely changes the metaphor, and meaning. https://www.hollywoodreporter.com/tv/tv-features/3-body-problem-season-2-netflix-1235857474/

scheidegger,
@scheidegger@mastodon.social avatar

@topher_batty I mean, I agree with the quote as stated and I haven't seen the tv show :p

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

Our paper on solving Poisson problems using Monte Carlo raytracing-like techniques now has a video up on youtube, thanks to first author Ryusuke Sugimoto: https://www.youtube.com/watch?v=5SDhXJ3Sjmo

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

I occasionally think fondly of this old Square One song about Tesselations.
https://www.youtube.com/watch?v=sFwSpw7Bv3s

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

Actually pretty excited to attend my first ever SIGGRAPH Asia next week! Only took me 15 years to get around to it.

I'll be chairing the Fluid Simulation session on Tuesday and @silviasellan is presenting our paper on SDF reconstruction at the Reconstruction session on Thursday. See ya there.

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

I like when academics say "I'm looking for a postdoc" because you don't know if they want to be one, want to hire one, or just misplaced one somewhere.

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

The code for our "Reach for the Spheres" SDF reconstruction paper is now online: https://github.com/sgsellan/reach-for-the-spheres/

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

For computer graphics academics and researchers, I threw this list of folks together. Apologies if I've forgotten anyone or included anyone who prefers to be forgotten! Let me know if there are any errors or corrections. Hoping this will help folks migrating from the birdsite. 🙂
https://christopherbatty.github.io/Mastodon-Graphics-Academics/

aeva,
@aeva@mastodon.gamedev.place avatar

@topher_batty sure thing!

demofox,
@demofox@mastodon.gamedev.place avatar

@topher_batty awesome!!

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

I'm very excited to share our new SIGGRAPH Asia 2023 paper on improved reconstruction of explicit surface meshes from signed distance field data: "Reach for the Spheres: Tangency-Aware Surface Reconstruction of SDFs".

https://odedstein.com/projects/reach-for-the-spheres/

topher_batty,
@topher_batty@mastodon.acm.org avatar

The key idea of our "Reach for the Spheres" algorithm is to interpret each SDF sample point and its associated distance value as representing a sphere (or circle in 2D). Then, a valid reconstructed surface that satisfies the SDF data must never enter any sphere, the sign of each sphere dictates which side of the surface it lies on, and, critically, the surface must touch each sphere (at least) once.

For example, compare here a Marching Squares reconstruction vs. a valid surface.

topher_batty,
@topher_batty@mastodon.acm.org avatar

By seeking to satisfy these conditions, our algorithm can provide superior reconstructions (e.g., vs. Marching Cubes, Neural Dual Contouring) on incredibly low resolution SDF grids, such as this 10^3 grid example.

This was a fun collaboration with Silvia Sellán (Toronto) and Oded Stein (USC).

By the way, first author, U of T PhD student Silvia Sellán is on the job market this year, so be sure to check out her three other brand new papers, and also hire her!

topher_batty, to random
@topher_batty@mastodon.acm.org avatar

For those attending , be sure to get up early for the "Pushing the Boundaries" paper session on Wed at 9am. Ryusuke Sugimoto will present our work on a Monte Carlo raytracing-like algorithm for solving Laplace/Poisson problems called the Walk on Boundary method. https://rsugimoto.net/WoBforBVPsProject/ Then, you can start converting all your favorite rendering techniques into PDE solvers!

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