This is the same criticism that was made of cryptocurrency's claim to fame regarding decentralization, consensus, and resilience to authoritarian takeover.
"If you take all these different parts of your identity, all the games you play, all the things you buy, all the groups you join, and stick them into one system, that's a central system. It doesn't matter how many servers that system spans, you've pooled all that data in one place."
And ultimately we can make the same criticism of the Fediverse itself. It's nice that there are different platforms, different instances, different communities... but it's still just one entity at the end of the day. This is especially apparent with the spam wave we just saw. Misskey, Mastodon, Lemmy, even kbin was not invulnerable. You don't need to attack them individually, you can attack them all at once, and then they will naturally spread your attack to other instances for you.
None? I don't debate that Blue Sky is corporate-owned while Bitcoin and the Fediverse aren't. Rather, I'm saying the thing they all have in common is that they like to think of themselves as "decentralized" federations of independent systems and users, but in reality they are all "centralized" systems with shared weaknesses. This is the "ideological contradiction" I thought you were referring to.
I think they have so much technical debt that if they tried to move away from their current stack, it would be the end of them, almost overnight. They don't have the manpower and know-how to move to Unreal or Unity or otherwise. If they did, they would have done so by now.
This makes no sense. Zork and Asteroids are practically contemporaries. Last of Us and Dota 2, Persona 5 and PUBG, Street Fighter 6 and Baldur's Gate 3, each of these pairs released the same year. We can probably point to as many story-driven games as action-driven games, every single year, since 1977.
On the time scale you're talking about, there's almost no correlation between time and the quality of video game storytelling. If anything, it has been improving (insofar as bigger games with bigger budgets have more grandiose stories being written for them).
There are far more important facets to truthfulness and semantics than yes/no questions. If this is the only way you evaluate LLM's, you will quickly fall for confirmation bias.
Frieren is an enigma to me. It lacks the humor and jokes of a comedy, it lacks the drama and tension of a tragedy, it lacks the warmth and affection of a slice of life, and it lacks the majesty and wonder of a fantasy epic. It spends too much time on repetitive, formulaic Monster of the Week chapters to take seriously, and too much time in overcomplicated Shonen battle arcs to snuggle up to. It's distant, transient, and vacant.
The heady premise, the characters, the world, the themes, the slice of life moments, the dramatic battle moments, all these things work individually, but the whole is somehow worth less than the sum of its parts.
I'm annoyed by how it invents flashback scenes for the sole purpose of solving this week's mini-crisis. Someone says a keyword, Frieren "remembers" Himmel saying the same keyword, and then repeating his conclusion verbatim in the present. That's not clever story telling, that's just retconning with style. I've counted no less than 4-5 chapters where the answer to their question "why are we helping these people?" is "that's what Himmel would have done." Why do they constantly ask this question? What did we learn about them, or about Himmel, by repeating this shtick?
I want to like this thing. I like high concept premises, I like fantasy, I like SOL... but Frieren frustrates me.
Put simply, yeah. lemm.ee can communicate with lemmy.world, and kbin.social, and mastodon.social, as they're all "federated" with each other (like a federation of nation-states).
In the future you might see bsky.social and bsky.io and bsky.jp etc etc, and they'll be able to talk amongst themselves, but they won't be able to talk Lemmy or kbin or Mastodon.
Poor Duolingo. Once upon a time I used it to learn Japanese, but by the time I could start reading kanji and noticed that duolingo was still constructing sentences entirely out of hiragana, I knew I had outgrown it and moved on to Anki.
Using AI to learn a new language has to be incredibly frustrating - you can either tell where's messing up, or you can't tell at all and then you learn incorrect information..
Bluesky federation goes live (bsky.social)
[Opinion piece] Starfield Killed My Hype For The Elder Scrolls 6 (www.thegamer.com)
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Hallucination is Inevitable: An Innate Limitation of Large Language Models (arxiv preprint) (arxiv.org)
Abstract:...
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