smallcircles, Cap. An #AGPL-licensed self-hostable alternative to #Loom:
https://github.com/CapSoftware/Cap
Implemented in #Typescript and #Rust.
MegLG, Saturday morning view from my #loom #weaving #handweaving #handmade #væv
atmcashpoint, Doing some refurbishment of the Loom TCRF page. Still a WIP but looks much better. #loom #lucasarts #adventuregames
https://tcrf.net/Loom_(DOS)
atmcashpoint, A funny bug in LOOM EGA on DOSbox: If you skip past the cutscene where Chaos is stealing the Great Scythe right during that one particular shot, the body of the dead Glassmaker on the right disappears before the screen blanks out. #loom #lucasarts #adventuregames
Gamrok, A lovely place... 🏞️ 🐑 🌱
#Loom #LucasfilmGames #AdventureGame #PointAndClick #RetroGaming #PixelArt #AtariST #Amiga #DOSGaming #Macintosh
gupiru, French Présentement. « Posay » ce soir sur le live d’Arunotaku sur #loom #pcengine
Regardez ルーム Loom, sur la vraie PC Engine ! 🧶 Sans la souris ! 🐁 - !Buyee !MO5 #Babouloum https://www.twitch.tv/arunotaku
gupiru, French D’ailleurs dans ce Live, il fait une petite aparté pour parler de la #Sega Neptune.
Projet avorté de la fusion #megadrive et de la #32x
Gamrok, As promised, here's a short thread comparing the collector's edition of the Loom box (on the left) to the original (on the right).
As you can see, the differences are quite slight (box size, colors).
🧵 1/
#Loom #LucasfilmGames #LimitedRunGames #AdventureGame #PointAndClick #RetroGaming #DOSGaming #Amiga #AtariST #BigBoxGames
Gamrok, There are also some (minor) differences on the back of the boxes.
For the Collector's Edition, the screenshots are from the VGA version. The Lucasfilm Games logo has also been updated.
🧵 2/
#Loom #LucasfilmGames #LimitedRunGames #AdventureGame #PointAndClick #RetroGaming #DOSGaming #Amiga #AtariST #BigBoxGames
Gamrok, Here are two sides of the box (left and top).
On the top and right sides, the logo is reversed (as on other boxes made by LRG).
Note: The original box is a little sunfaded on the left side.
🧵 3/
#Loom #LucasfilmGames #LimitedRunGames #AdventureGame #PointAndClick #RetroGaming #DOSGaming #Amiga #AtariST #BigBoxGames
Gamrok, Got a beautiful box today! 🌌 ✨ 🦢
It's a collector's edition of the original Loom box with extra content 🥰
Let's take a look inside!
🧵 1/
#Loom #LucasfilmGames #LimitedRunGames #AdventureGame #PointAndClick #RetroGaming #DOSGaming #Amiga #AtariST #BigBoxGames
Gamrok, Here's what you find when you open the box 🪄
A CD containing the game and the soundtrack, plus a USB key with the VGA version.
But there's even more! 😀
🧵 2/
#Loom #LucasfilmGames #LimitedRunGames #AdventureGame #PointAndClick #RetroGaming #DOSGaming #Amiga #AtariST #BigBoxGames
Gamrok, So there's also a huge, beautiful poster. But also the audio drama on CD (normally in several languages, as I've supplied the French version).
As well as the Book of Patterns, the copy protection glasses and a very nice logo patch 💝
🧵 3/
#Loom #LucasfilmGames #LimitedRunGames #AdventureGame #PointAndClick #RetroGaming #DOSGaming #Amiga #AtariST #BigBoxGames
phiala, My town has a @fiberarts thrift store that sells donated supplies and equipment as a charity. It’s across the street from my office!
This week they had an #inkle #loom that is now mine. And indeed, it works as intended! #weaving
flicka, @phiala @fiberarts awesome find! I love inkle weaving
phiala, @flicka @fiberarts I do a whole lot of band weaving, but mainly on other kinds of looms. It’s good to have an inkle so I can show/explain, since they’re so popular.
atmcashpoint, From the game files of LOOM EGA V1.1, revision 3937, March 29, 1990: a text string that may record how the drafts were coded as variables, plus a marker for drafts you've tried out, which the game tracks.
This text string is not included in version 1.0, nor is it found in the version included in the Classic Adventures collection.
#loom #lucasarts #adventuregames
atmcashpoint, Just noticed that this early screenshot of LOOM from French magazine Génération 4 #13 (summer 1989) has a bit of background on the right side of the screen that was later trimmed out. #loom #lucasarts #adventuregames
atmcashpoint, Bishop Mandible is a mighty prelate.
#loom #lucasarts #adventuregames
et_andersson, Ok Lucasfilm, at this point I'm starting to think that you're just rubbing it in. People have been asking for that audio drama prologue (not to mention the arguably superior EGA version) to be included with the digital releases of Loom for years now, to no avail. Even though the manual tells you to listen to it!
I mean, it's very on brand for them, but it is still disappointing.
Source: https://www.lucasfilm.com/news/classic-lucasfilm-video-games/
TorreznoEntertainment, Spanish They arrived, they arrived! 🤓😆
Wanna one of them?
#indiegame #pointandclick #askmeabout #askmeaboutloom #loom #chapas
atmcashpoint, An animated GIF with some unused graphics for Cobb's sales pitch for #LOOM in #MonkeyIsland 1. #lucasarts #adventuregames
et_andersson, The settings dialog from the Macintosh version of Loom, running in an experimental version of @scummvm
At this point, I'm not sure even I would be able to tell the difference between this an an actual Macintosh. Which I guess means I'm only a few cleanups away from submitting a pull request.
Mind you, the dialog doesn't actually do anything yet. But you can set and retrieve the values of the widgets, so it is functional. From a certain point of view.
et_andersson, The feature that I would never have discovered on my own, that was too silly to ever implement, that has only ever been requested by a single @scummvm user...
It's the Amazing Movable Practice Mode Box in the Mac version of Loom! In ScummVM!
Why did the Mac version have it? @DavidBFox explained in the Fall 1991 issue of The Adventurer that there was no good place to put it on a small Mac screen.
ScummVM doesn't emulate a small Mac screen, though...
joe, I've never even heard of Loom, before.
earthlingusa, @joe I’ve never heard of Loom either, but they apparently have 25 million users. Makes me wonder if there are other unknown video messaging platforms. Vroom, for fast talkers? Doom, for those who want to discuss the state of the world?
Nadsah, Spanish ¿Os gusta el videojuego #Loom de #Lucasart de 1990? ¿Sabíais que hay una ficción sonora OFICIAL? Pues os traigo la narración con la que iniciaba aquella ficción sonora. Puro LORE del juego.
¡Espero que os guste!
LaD_Hallo, German #Loom! Haven't played in ages and am quite enjoying it. Wondering why we have never seen a part 2 of this mysterious beauty. #gaming #pointandclick
et_andersson, I have no idea why the lower part of this spire in #Loom was redrawn for the FM Towns version. I assume it isn't a @scummvm bug. It's the only such difference that I'm personally aware of, though I'm sure @atmcashpoint could give me a lot of other examples. (And I don't mean the countless obvious changes in the VGA version.)
Either way, it's a striking image in any version.
atmcashpoint, @et_andersson @scummvm In fact, the EGA Shepherd sprites in the resource files have placeholder tabard colors that were apparently meant to be changeable, but they're always brown in the published EGA game.
scummvm, @atmcashpoint @et_andersson spotting this like that is what we call „attention to detail“ 😁
ATM_cashpoint, In #MonkeyIsland 1, if you use the ESC key to skip through the first meeting with Elaine in her mansion, Guybrush's "I really wish I knew how to talk to women" line appears centered at the top of the screen, like incidental dialog in #LOOM.
The background scrolling position and Guybrush's talking animation are slightly different as well.
This works in the EGA, VGA floppy, and VGA CD versions of MI1. #lucasarts #adventuregames
A screenshot of Monkey Island 1 EGA, showing how Guybrush's "I really wish I knew how to talk to women" line looks if you skip through the cutscene by pressing ESC repeatedly. Guybrush is standing so his body faces the right edge of the screen, but his head is facing forward as he talks. The dialogue text is high up near the top of the screen, and is centered with respect to the entire screen width, using only one row of text.
A screenshot of LOOM EGA, showing how incidental lines of dialog are displayed. The dialog text appears high up near the top of the screen, and is centered with respect to the entire screen width, no matter who is talking or where their sprite is on screen. In longer cutscenes, dialog text is usually placed in the black area at the bottom of the screen instead.
alternativeto, #Atlassian is acquiring asynchronous video messaging platform #Loom for $975m to enhance collaboration across its platform, specifically within its JIRA and Confluence tools.
https://alternativeto.net/news/2023/10/atlassian-acquires-video-messaging-platform-loom-for-975m-to-boost-collaboration-tools/
jimmyb, Welp there goes another neat app 😩 #Loom #Atlassian #software