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cindybyrd547, to games in EA boss thinks ads in triple-A games would be 'meaningful' growth driver
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newthrowaway20, to games in EA boss thinks ads in triple-A games would be 'meaningful' growth driver

Are we just supposed to pretend like they don’t already have ads in their games?

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

Yeah I remember ads in need for speed, unless they mean, interrupting the game for ads …

Maeve,

That's what they mean.

flying_sheep,
@flying_sheep@lemmy.ml avatar

If they’re really that stupid, more people will figure out that cracked games don’t have flaws like this.

zaphod,

In NFS the ads/product placements never changed, I suppose they want non-static ads.

boonhet,

I never even minded the product placement in NFS. It was mostly aftermarket car parts companies. It got weird in NFSU2 when they shoehorned in AT&T Cingular or whatever

Shadowedcross, to games in EA boss thinks ads in triple-A games would be 'meaningful' growth driver

I think there would be meaning in you fucking off, EA.

Mikufan, to games in EA boss thinks ads in triple-A games would be 'meaningful' growth driver

Idk why any studio even works with these publishers, none of them are good.

ClockNimble,

Cause EA buys them and then makes them develop under the barrel of a gun

Mikufan,

You know… They could just refuse to sell…

Or the developers could leave.

Natanael,

Not easy to find a new job with a new team working out as well as the old team, leaving together is hard to organize, establishing a new company with the group who left is waaay harder unless you’re a bunch of supergeniuses, and chances are you’ll just have to sell anyway due to lack of a PR machine and distribution channels like what the big publishers have.

Unless the small studio basically starts off as a co-op you devs don’t have much of a voice.

Kelly, (edited ) to games in EA boss thinks ads in triple-A games would be 'meaningful' growth driver

They had dynamic billboards in burnout paradise 16 years ago so this is not a new idea for EA.

If course with modern internet they could steam video ads to TVs that decorate the world, or insert ad breaks for in car radio. So far most games have used parody ads as world building but I suppose they could just use them as a paid ad spot instead.

Product placement usually feels forced, but any urban setting is littered with vending machines and shop fronts so I can see how they are tempted to sell these.

Tolstoy,
@Tolstoy@lemmy.world avatar

Reminds me of cyberpunk and the lovely mod which silenced all ads…

Iamsqueegee,

Enemy Territory: Quake Wars did the same thing. It added to the realism because it was “now”. That being said, I don’t want real world advertising in my fantasy world game playing time. World building fake ads? Like frilly toothpicks, I’m for ‘em!

brsrklf,

Your comment on forced product placement reminded me of Tonic Trouble, the weird, mostly forgotten Rayman 2 sister-project in late 90s. It was basically Rayman 2 trying to be quirkier and mostly ending up in the “trying too hard” area.

Power-ups in the PC version came as Nstl chocolate bars for no reason (except a big check I assume). Hard to ignore which bars exactly, because they came from big vending machines sporting a logo that’s probably the most detailed texture of the game.

Kelly,

It looks like this was a Demolition Man situation where Newman’s Own paid for the north american market and Nestle Crunch took the rest.

tcrf.net/Proto:Tonic_Trouble_(Nintendo_64)

AlligatorBlizzard,

Does anyone else think it’s odd that Newman’s Own did this? I’ve never seen much advertising from them in general. And they’re one of the few companies that seems actually okay, kinda the anti-Nestle.

brsrklf,

It’s also a very weird fit. So in NA, the hero goes to… a salad dressing vending machine? And just eats a full bottle of sauce?

key,

It’s popcorn not salad dressing.

brsrklf,

Uh. Didn’t know they did that, I only knew the sauce.

key,

I guess their advertising campaign wasn’t very effective!

brsrklf,

No, I mean, I am in Europe, I had Tonic Trouble Crunch Edition.

We do get Newman’s sauce here, but I don’t remember seeing the other products.

flying_sheep,
@flying_sheep@lemmy.ml avatar

That reminds me of cool spot, the 7-up mascot game. It was so fucking hard!

JustAnotherRando,

That game was way better than a clear product placement game has any business being.

Xyloph, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

She mispelled “investors will be happy next earning call”

secret300,

Well, it literally says “business will be healthy” so yes that’s what that means

Cosmos7349, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

I’m sure the studio employees feel the same way

newthrowaway20, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

What’s healthy for the business long term isn’t healthy for the customer. Remember that.

DaseinPickle,

I really hope these developers create new independent studios and if they ever get offered a big bag of money, they will remember what happened last time. Maybe they will be smart enough to create worker owned studios and not waste huge salaries on useless CEOs.

qyron,

I won’t bet on that, neither for nor against.

Look at the guy that created Minecraft. He was passionate about his work, had a company that was doing great and with prospect of future growth.

One thousand millions later and the guy checks out a boat load of money and sell off the company: he already had his.

TachyonTele,

It was also his one game. Youd do the same if you were done with it and offered more money than you could spend in your life.

That’s a very different scenario than a studio having released multiple games over a couple decades being bought out.

qyron,

Don’t know if I would. Never had such an offer, never will.

I’m not very invested in the game/game studio culture but boiled down it gets to either a private owner or a board of directors deciding if it is the right moment to cash out.

TachyonTele,

Right. So not the same situation as the Minecraft guy at all.

It’s apples and oranges. You just took a name you heard and tried to shove into the wrong context.

qyron,

I can’t agree with you.

The major share holder of a game studio, with a major success on its portfolio, already working on other projects, decided he wanted to move away from it as the day to day work had become too demanding and made his part of the studio available for purchase, in fact cashing out on a very large sum of money.

I really can’t see where that is “apples to oranges”, concerning the current debate on studios being bought out and shut down on the turn of a dime.

Are game studios some separate entity that exist exempt of the at work business logic or human nature? Studios are companies created to generate profit for its founders, that will most likely take the opportunity to cash out when presented.

By contrast, independent authors/creators are becoming a growing force to be respected - which is very good - but will such authors be immune to selling their work for a high offer their work if such opportunity presents itself? Hopefully, they will, but I won’t bet on it, neither for nor against.

TachyonTele,

The Minecraft guy was an independent author.

qyron,
intensely_human,

Yup, that’s what qyron is presupposing with his argument. Read it again if you misunderstood.

intensely_human,

If I ever run a successful company, I am never taking it public, and I hope that I will never accept a sum of money that more than doubles our assets.

I’ve worked in the startup world and seen too many companies fail in all but name when they receive investment money. It really sucks the soul out of a company.

DaseinPickle,

I wish more people would create worker owned cooperatives. They might be more resilient and might even be more productive. Of cause the downside is that they don’t make one person very rich.

www.ncbi.nlm.nih.gov/pmc/articles/PMC8206912/

researchgate.net/…/247750384_Cooperatives_Worker-…

FordBeeblebrox,

Nor the employees, only the capitalist benefits

intensely_human,

Right, because a healthy business consists of a sort of zombie corpse leech, not a symbiosis.

The little diner down the street where everyone has a good time every day? That’s not a healthy business.

It is very important that we twist the definition of every word to ensure people understand how bad capitalism is. Language and the ability to think is secondary to the great Revolution Take 25!

Contingencyfork, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

“You know, we’re a platform where you can play Grand Theft Auto but you can also play Palworld. Where you can play Call of Duty and can also play Pentiment. That doesn’t change,” she said.’ - yeah but now I can’t play HiFi Rush 2 :(

Thcdenton,

You will when Micropenis puts out the sequel full of AI gen slop.

magnetosphere, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'
@magnetosphere@fedia.io avatar

You know what would be even better for the long term? A large variety of games with less bullshit. Suck it, Microsoft.

Nobody, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

You see, our stock price goes up when we buy other companies and it goes up when we fire people. We’re doing both at the same time, so our stock price will go up double. This is a sustainable business model and not at all a very dead canary in a very deadly coal mine.

Melkath, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

Yes, the modern mindset. Murder the product, preserve the manager's paygap.

applepie, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

Limp dick anti trust agencies approved this shit...

Like wtf am I paying taxes for here? So rich people get more of my surplus labour?

Maeve,

Yes

applepie,

Bias confirmed

Summzashi,

You just figured that out huh

NoneYa, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

If you didn’t buy up studios and then close them in a year, I think that would be even better for the business side of things. You know, the fact the business didn’t get arbitrarily shut down by the big corporation and all that.

But that’s just me.

TachyonTele, to games in Xbox president: Studio closures will ensure 'business is healthy for the long term'

Who’s taking bets on when they’ll buy the next studio?

ampersandrew,
@ampersandrew@lemmy.world avatar

After the fight they had to put up for Activision, it will likely be a while.

TachyonTele,

We got one for not in a while.
Who’s got anything sooner in mind?

zaphod,

Activision wasn’t just a studio, it was a huge publisher with several studios, that’s why they needed approval from competition regulators. I doubt they will stop buying studios over this in the short-term.

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