The Kernel level anticheat does bug me. I wish people would just stop being dickheads and cheating in multiplayer games. This is why we can’t have nice things
People have cheated in the samples and req slips and such and ruined progression for others. It’s not the same as competition cheating, but the “point” of the game is the grind, and some lost out on it. I think AH rolled back most of the effected accounts though, but it’s a little deeper than just no PvP = cheats sorta fine
Two sides of it 1)due to the multiplayer aspect, these cheats may end up affecting other people directly who join the hacked game. 2) It’s not going to be all hackers, but it is kind of a community problem when people hack their way to quick completion, and then start complaining about a lack of challenge and/or end game.
Because it’s group rewards. That person gets 2k super samples, you also get 2k super samples. It, by definition, ruins progression for others.
Might not have been clear in initial comment; on launch, people were joining open groups and cheaters were spoofing the rewards. So when a mission completed, you got a bunch of mats and stuff and your account was basically bricked for “progression” unless AH did a manual rollback.
It’s much less of an issue now, likely due to anti-cheat and also the current bans in other countries so it’s not really spoken about much anymore. Honestly, if people wanna cheat, go for it, especially in a game like this. There is a bit of worry about effecting major orders an inordinate amount, but even then, it would probably be a small amount.
Because cheating the progression could affect the monetization.
If I blitz through the game and unlock everything with cheats, I'm much less likely to stick around and spend on the premium armor and battle passes. The point of the daily orders and slow progression is to make the game a habit, which increases the likelihood that someone will spend by increasing the number of chances they have to do so.
Hi so it’s like if after paying good money to enter disneyland, Disneyland still forced everyone through a gift shop and I stepped over the rope. Except in this example, I bought Disneyland and I own it and they still think they can tell me what to do while I use it.
It’s more like you bought a ticket to Disney and keep cutting everyone in line and get mad when you’re told you can’t do that, but you can pay more for a fast pass that will allow you to get into a shorter line if you’d like.
Also, you trying to say you’ve purchased the entire studio and the servers the game runs on? Cuz a game license is not that. You don’t own Disney. You own a pass to allow you in.
Cheating completely ruined my Red Dead Redemption 2 Online experience. Cheating there was so bad that people would just move everyone on the server to a single location then spawn hundreds of cougars on top of them. You’d just be riding around doing missions minding your own business, then BAM! Mountain of cougars on top of you. It was constant for a couple weeks, so I just stopped.
I guess my point is that even if there’s no incentive to cheat in a co-op game, people will anyway because they’re dickheads.
Aame and i think that's why it doesn't fit in here. You can enjoy the game and still hate that shit. I agree with the whole weapon nerf thing and i think people take it way too serious. I only play on helldiver difficulty and you van use quite literally every gun you want as long as you have a team that halfway know what to do. If the most fun gun in the game was a nerf gun, i would use it, i like that they change guns every now and then.
It’s not immediately obvious, but you pass the display input to the Pi, have it return the auto-aim coordinates or draw some boxes for wall hack and send it back to the main computer.
This isn’t the only method either. People replace their ram with a physical device that allows it to be read two times, once by the cpu and once by your hack device. There are like 5 different ways to avoid kernel level anti cheat.
Yeah I recently made a full switch from windows myself. I have only one machine and as it turns out, all I do with it (gaming, browsing the web, a little game modding and the occasional office usage) I can do on Linux just as well or better.
I dont think I play many sony games outside of hd2, but if sony somehow removed Linux compatibility I’m just done. I was about to tap out during the recent psn fiasco anyway, they are already on thin ice with me.
Idk i would just let them cheat but when it gets reported you get send to cheater server. Like why even bother in a non pvp game. Or even in a pvp one. Just set em up with other cheaters so they don’t bother anyone.
(exclude them from global orders and such however)
Before people get carried away with the weird narrative that Pilestedt was forced out in some sort of corporate coup, read the article. He stepped down by his own decision into his new role as Chief Creative Officer. He handpicked the new CEO. Also some relevant quotes from him:
“I’ve been thinking about the journey ahead for Arrowhead, the future games we’re going to be making, and running the organisation beyond the 120 or so developers we have currently,” he tells us. “I realised that running an organisation of over 100 people to however large it is going to get… it means I will [have to choose] between deepening my love for game creation, or the business track."
“Over the last year going to launch of Helldivers 2, I’ve been pulled more towards the business side of things, and not able to focus as much on the creative side. That made me realise I needed to make some decisions, both for the success of the business but also myself."
So he’s focusing on the game rather than the business aspect.
Honestly I am OK with this. He’s repeatedly demonstrated that he seems to be the only dude at AH who isn’t a hostile asshole to players and more importantly he recently admitted that balance for the game has not been good. AH has spent the last few months squeezing out a lot of the players’ goodwill from the game, but this gives me hope that maybe they can course correct from here on out.
He's also been saying that he wants to take a more active role in the game's development. It would be logical that he then evaluates what he needs to do to have the time for that, and decides to move away from the business side of things.
Good comment! This is why I mentioned everyone to come to their own conclusions and supplied an easily replicable action to verify instantly by the user. I also think we should sit back and see what unfolds, but still not forget this is still a thing.
You’re likely right. If I recall correctly, the decision to do a refund is entirely steam’s and the publisher has no choice but to foot the bill because of steam’s tos. To add to that, refunds don’t include the 30% cut steam makes on the sale, so the publisher actually loses that money if they have to cover a refund.
Say the game costs $50. Steam takes $15 of that and the other $35 goes to the publisher. If steam decides a refund is in order, the publisher must pay back all $50.
So yeah, Sony was losing money for every copy that got refunded due to a reason steam found justified. Given the sheer publicity of this whole thing, someone up top probably realized that if they carried through with it it’d cost way more than the pennies they’d squeeze per player by force linking their accounts.
People shit talk steam being a tyrannical monopoly all the time, but they are pretty consistent when it comes to treating their users fairly. This is a prime example of steam using its leverage to stop something really shitty.
The reason steam has managed to remain consistently relevant and beloved by its users is for sure the fact that it is not a public company, but owned by nerds and the people working there. Makes for a great employee retention, and without being hounded by shareholders they can operate properly and with long term plans.
Yeah. Part of me is uneasy with the monopoly, but unless they start abusing it I don’t think there’s really a problem. Besides, they’re not the same as a railway: nothing’s stopping a game company from directly providing executable downloads, and some do.
I watched a few videos of some indie dev team as they released a game. It basically boiled down to wishlisting is a huge plus, and issuing refunds is the biggest thing you can do to hurt a company.
Yeah especially all the people that bought it in countries now delisted. And in the EU…
There is some upcoming drama around the crew… in the question if the company was clear enough in communicating that the game could be disabled. As even though their eula says one thing… these things need to be made extra explicit if you want to be able to enforce it… it goes to ownership.
What was the plan exactly? Force gamers into the Sony ecosystem, overload their email with advertising, make them switch to playstation and profit? Sounds like something the marketing guys would dream up.
Some completely random number, that we have no chance to guess from the outside. It probably did go up, because those people are very competent on making random numbers go up.
Wait, is it possible to publish a PlayStation game without going through Sony? They own that particular platform, and I have no info on if they allow third party publishers or not.
They still need to go through Sony to get it onto the PS5. And Sony’s forced weird things before. It’s why there was an exclusive character for each console during Soul Calibur 2 days, Sony forced exclusive content in a game they didn’t publish in order to have that game on their console. There are plenty of other examples from that time, but I didn’t own a Sony system back then, so I can’t remember any off the top of my head.
Sony has final say on anything that goes into their console’s library, but they mostly mess with directly published games these days.
There was a timeline update from the devs, they signed with Sony 8 years ago, were made aware of this requirement 2 months prior to launch, then disabled during launch because servers were exploding. Apparently this wasn’t something put directly in the contract 8 years ago and if you think a tiny game studio has the resources to litigate their way out of that detail or decide to go it alone 2 months before launch you are wrong.
Sorry to link to this shitbox website. I don’t know where wlse it’s hosted. www.reddit.com/r/…/all_roads_lead_to_sony/#lightb…
No, this wouldn't have happened until May 30th as the tweet mentions. Starting May 6th is when new players would have been required to sign up for a PSN account before playing the game for the first time.
Was this drama over a promise in the future?
Yes, nothing actually changed on the players' side of things. The announcement was made and subsequently backtracked on before any updates to the game were even pushed out. No one was blocked from logging in at any point, but they were told that without a PSN account by the end of May, they would have been.
Check the patch notes here. A week ago they tried to up the difficulty for solo players who would stealth around the map. If you look under the section Enemy Patrols:
Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
IIRC, the reasoning was that spawn rates were lower than they had intended, and they were bringing them up to the intended values - I think they said that a solo player was actually getting 1/6 the spawns of a four player group, instead of a quarter.
The original was pretty even in difficulty though, if I’d have to choose between fighting a single patrol with a charger in it vs fighting two of that with a teammate… Imma take the latter
Yeah that’s a good point. The number of enemies doesn’t scale linearly with the number of Helldivers. If you’re solo and have to deal with light and heavy enemies yourself, it’s much less efficient that having two divers with one clearing the small stuff and one clearing the heavies.
I was nodding along until this. It does not, and it’s a dick move. I soloed for my first 20+ hrs in, until my squad actually bought the damn thing and started playing. I would not have put in nearly as much time had it been this bullshit every drop.
If you’re gonna make it damn near impossible to play at sub-4, then just don’t offer that option. What a bunch of shit.
Must be open source? Would be nice, but you are excluding 99.9% of games. Which is fine as a stance, but you don’t need the list then, your stance is just “I don’t play games*”.
Must be self hostable? How would that work with MMOs? Releasing the server software would spoil everything, and discovery of how new mechanics and content works is part of the fun. It would also allow cheaters to learn how the server-sidr anti-cheat works.
Would be nice, but you are excluding 99.9% of games
Take LoL, you can’t physically play the version of the game you want anymore. Buying anything in that game means nothing because it might not exist tomorrow, with open source you can fork it when they change it/remove the thing you bought
How would that work with MMOs?
There already is private servers of closed source MMOs, and there are open source MMOs
Releasing the server software would spoil everything, and discovery of how new mechanics and content works is part of the fun
Not sure I understand it
It would also allow cheaters to learn how the server-sidr anti-cheat works
I don’t know where people suddenly decided cheating is bad. Getting into hacked lobbies and playing scrapped content was so much fun in MW2. Or hacked zombies in W@W
But basically the same as now, anti cheat doesn’t stop cheating. Just ban them when you see them
Again LoL example, they have a kernel anticheat and there’s still cheating. Same with Fortnite.
I agree, I’m just saying it’s an unrealistic stance to have unless you want to play no games at all.
There already is private servers of closed source MMOs
Yes, most done by reimplementing the protocol. They are separate projects that network with the same client project.
Not sure I understand it
Many MMOs have secrets that are undiscovered for years. Many communities spend lots of effort testing mechanics trying to discover how something works, or working together trying to solve a new quest, or piece of content nobody figured out yet. They create wikis trying to catalogue what the player base figured out about the game. When you put it out in the open, all of that is gone, the game is “pre-solved”.
I don’t know where people suddenly decided cheating is bad.
Millennia ago, I assume, when competitive sports became a thing.
Getting into hacked lobbies and playing scrapped content was so much fun in MW2. Or hacked zombies in W@W
Sure. Never played that but this sounds like mods and has nothing to do with cheating.
anti cheat doesn’t stop cheating.
And door locks don’t stop burglary, but they sure reduce it.
You should definitely check out this video to understand hello games were the good guys fucked over by a bunch of hype and then Sony, the publisher, giving the studio barely any support while pushing the blame on them for everything.
Skyrim wasn’t objectively good, but it was well-liked and infinitely moddable.
Fallout 4 had some interesting mechanics, but the story was bad, the in-game radio host was awful, and the engine was a decade old at that point. It was also the game where Bethesda introduced paid mods.
Fallout 76 is a tale of its own. It failed at every conceivable point, including promotion, merchandise, and post-release content.
Starfield is a loading screen simulator with 1700 near-identical planet and a bad story, and is overall so insignificant that I almost forgot to mention it.
Most recently, Fallout 4’s newest release broke mod compatibility, the only thing that kept it relevant.
It’s fair to say that Bethesda hasn’t developed an objectively good game since Oblivion, and that was the game with the horse armors. Plus there are all the games that are owned by Bethesda, but not developed by them. Redfall, Deathloop, and what Id did to Mick Gordon.
It feels like they should have replaced that one with “has epic bought the game or developers”
Like, with rocket league for example, almost every negative thing they mentioned on the list that applies only happened to the game after Psyonix was bought by epic.
Only things I can remember for Psyonix was they dropped OS support for Mac and Linux, pulled the game from steam, and required an epic account to continue playing. Luckily refunds were being honored when it happened.
They also removed trading for epic’s stupid rocket racing mode that died within a month, made dropshot and snow rotate with each season causing people to throw because who cares about a seasonal mode, servers getting worse every day, doing nothing to stop the smurfing and boosting problems, GC level bots still in ranked (although not as much), invisible players, cheaters able to fuck with the servers and cause disconnects/lag, and just general toxicity from the player base that they won’t address.
It was Daedalic Entertainment and their older and more indi titles are fine. Since they closed down their dev team after gollum, I don’t think you need to avoid them.
Why CDPR? They just had a single game with a disaster last gen console launch and a kinda rough PC launch, they made up for it in basicly no time and iirc they own Gog the platform without any drm always online crap
I think you answered your own question in the first part, and for the rest, I was mostly interested in the immersion in the game via roleplaying, like NPC’s having their own routines, living, breathing world, etc. A.K.A. the stuff they lied about that still has not made it into the game.
But red flag means that: never even consider to buy, or if bought by accident, refund if still can. Or at least in other areas of life it has such a meaning.
you don’t need red flags to not pre-order. you should never ever pre-order, period. wait for reviews. then wait for about a month to see if they added in-game transactions in that period so they could get away with it like the c***s always do now. then but it if it looks like it’s good and there’s no in-game transactions sneakily added.
Hello Games sold a game that was not what was promised. It is not common to have a game be released in the state that NMS was released in get the support that NMS received. Definite red flag. I would stop, and really think hard before purchasing another game from them. Not that I wouldn’t buy one, but I would use some brain function before doing so.
I agree, why Hello Games. They are a studio that has gone to great lengths to make the game better and haven’t charged a single penny more. Sean Murray has learnt to not overhype things. I’m looking forward to Light No Fire and having seen what they are capable of following all the NMS updates I have confidence they can succeed.
Whilst we’re shilling for indie games… CrossCode is such a fantastic game with a well thought out and told story with some of the most fun environmental puzzle design I’ve ever seen.
Oh hell yeah lemme shill for valheim, 7 days to die, avorion, kenshi, project wingman (in vr with flight controls if you have it), and the forest. I don’t think I have any reputation on this site but I’ll put it on the line to recommend the shit out of those games.
deep rock galactic best game, they’re going to be letting you just… straight up switch between past seasons in the next update, it has such an absurd value for your money and just continously teabags AAA games
Rock and stone! I’ll have to revisit it. My crew burned out on it pretty quick. Likewise with killing floor. Wave shooters just kinda don’t feel amazing.
Sadly unless you buy an old copy (on gog?) and use the WADs on gzdoom, doom is now Bethesda’s and they integrated the account system for all the old doom and quake titles
I think that’s not the only game to which they added their own launcher. I don’t know exactly which one, but from what I have read my impression is that it’s most of new games.
At least the launcher of their games actually has a practical use with modding (being able to quickly create sets of active mods that you can switch between).
Going solely off your username, no PSN in Poland? Not that anyone should be forced to make a new account for a game they’ve had for months regardless of where they are.
Fixing the DoT bug is going to make a lot of "bad" builds a lot more usable. I love the orbital gas for its near-constant uptime, but it could be so much better if it was working correctly.
There's also some rumors from dataminers that we'll be getting several new gas weapons in the future, which I hope means that Arrowhead are confident in fixing that particular bug with so much fire and gas being released lately.
From the Helldivers Discord, it sounds like the only explosive rounds that are reflecting are the Eruptor. Other explosive rounds are not reflecting. They are removing shrapnel damage from the Eruptor temporarily as a result.
Hey, everyone!
The teams have been hard at work testing a number of community issues today, mainly focused on the changes to ricochets and shrapnel. In response to a previous post on reddit, we looked into the possibility of rockets and other explosives being affected by ricochets. This has since been debunked by the community, but nonetheless, our Ministry of Defense team also ran a number of tests today and confirmed that rockets and explosives are not ricocheting.
However, we have noticed another issue through these posts and community feedback that has identified the possibility for shots from the R-36 Eruptor to explode and rebound shrapnel at the shooter, which has a high enough damage value to instantly kill the player. To prevent this, we’re looking to completely remove the shrapnel effect from the Eruptor but will be increasing its hit damage as a result. This should make it less lethal to the operator but just as powerful against enemies. It should maintain its destructive power, and as it is still classed as explosive, it will not lose the ability to break objects, close holes, destroy fabricators, etc. This will, overall, be a buff to the weapon as shrapnel played an almost negligible part in the damage and power it dealt.
Currently, with the systems in place, only small arms should be able to ricochet on armor. If you see an explosive VFX at the point of impact, the projectile is not causing a ricochet, as explosion effects are not triggered when a ricochet occurs. Shrapnel, however, can still explode outwards from the point of impact and kill the player.
We apologize for this misunderstanding and thank you all for investigating these new changes so diligently, and for passing on your feedback to us. Hopefully this makes sense and these changes should help everyone survive better!
That’s ludicrous what they said about the eruptor shrapnel. The shrapnel is what made the weapon good. It was let you take out an 8 bot patrol of raiders in a single shot, it’s what let you destroy fabricators at awkward angles, it’s what compensated entirely for the incredibly slow bolt action chamber you had to do after each shot. Only being able to kill one enemy at a time will make that weapon be awful. It basically becomes a way slower way worse AMR.
Played last night and it still does some area damage, I could still take out tight groups of bugs at once, but the overall affected area does feel a lot smaller…
That being said the new Airburst Rocket Launcher is my new best friend for taking on swarms. Getting used to how the cluster bombs pop off will help you use it even in close quarters and survive (but timing your dodge/dive will probably be a major factor here).
Yeah I had a feeling that they wouldn’t remove the air entirely, but I still think it was kinda important to the weapons success. Oh well, I use the dominator anyways, so I’ll just stick to the old familiar, even if it has become a weakened little pea shooter.
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