visiophone, to genart
@visiophone@genart.social avatar

I've shared the code examples and documentation from the Workshop "Body as Interface" made at Processing Community Day @pcdporto 2024. Using + to interact with body, face, and hands.

Find it here: https://github.com/visiophone/WS_p5js_BodyAsInterface

AaronReuland, to genart
@AaronReuland@mstdn.social avatar
Gin, to genart Japanese
@Gin@genart.social avatar
AaronReuland, to genart
@AaronReuland@mstdn.social avatar

Been sick in bed for the last couple days. Between sniffles and sleeping I started code-doodling. This started as an attempt at splattered paint, but gradually found form. I guess I'm ready for spring already.

Code at : https://openprocessing.org/sketch/2179025

Off-white canvas gradually fills with colorful gradient filled lines coming from top, grassy lines coming from bottom and droopy flower comes spreading out in middle top.

Gin, to genart Japanese
@Gin@genart.social avatar
gus, to javascript
@gus@vis.social avatar

The rock, paper, scissors cellular automaton from my exhibit is on my website!

I just added some buttons to make it usable on mobile:
https://gusbus.space/proceduralart/
You can change some of the parameters live, which makes it fun to play around with!

Gin, to genart Japanese
@Gin@genart.social avatar
daeinc, to machinelearning
@daeinc@genart.social avatar

instructed Google Gemini model to write this sketch. This is a result after a few back and forth chatting.

video/mp4

whoisryosuke, to UI
@whoisryosuke@mastodon.gamedev.place avatar

knocked out some for the synthesizer app I'm working on. now to translate it to components.

whoisryosuke,
@whoisryosuke@mastodon.gamedev.place avatar
Gin, to genart Japanese
@Gin@genart.social avatar
Metamere, to genart
@Metamere@genart.social avatar

The this week was "space-filling algorithms", and the group had a ton of really good contributions.

I chose to create a diffusion limited aggregation system. It was something that I explored in my early code art days over 20 years ago, so it felt good to be able to whip up something much better in a fraction of the time. There are several variations, and it's fun to watch it slowly build up.

You can run it here:
https://openprocessing.org/sketch/2173992

With the lines extended and rotations applied, it gets an interesting jittered texture and seems more natural/organic.
Here it is shown only built up part way. The streaking effect is applied to the movement layer.
And here it is completed. The longer lines give it a deeper aerial mountain view appearance.

Metamere,
@Metamere@genart.social avatar

I made a fork of the DLA sketch to use motion that is more similar to that of my original design. The particles still have a slight bias to move in the direction opposite of the start side, but otherwise they can move in any direction and drift more. It leads to more sparse and wavy formations like in the POV-Ray set. The images show examples with the different particle lengths. I think I like the red/blue color combo a bit better.
https://openprocessing.org/sketch/2177509

small rectangular particles give the best balance of detail/weight I think.
longer particles gives it more volume.
extremely long particles, produces a more interwoven look.

Gin, to genart Japanese
@Gin@genart.social avatar
fractalkitty, to genart
@fractalkitty@mathstodon.xyz avatar
sohan, to genart
@sohan@freeradical.zone avatar

𝙊𝙧𝙩𝙝𝙤𝙜𝙤𝙣𝙖𝙡 𝘾𝙤𝙧𝙧𝙚𝙡𝙖𝙩𝙚𝙨 6, 2024, acrylic on paper, 10 x 10 in.

sohan, to genart
@sohan@freeradical.zone avatar

𝙊𝙧𝙩𝙝𝙤𝙜𝙤𝙣𝙖𝙡 𝘾𝙤𝙧𝙧𝙚𝙡𝙖𝙩𝙚𝙨 7, 2024, acrylic on paper, 11 x 12 in.

fractalkitty, to genart
@fractalkitty@mathstodon.xyz avatar

Visual for Fiddler on the Proof problem last Friday. These are the first 10,000 numbers with color coding for f(N) = 0,1,2, and 3 (3 is white).

https://codepen.io/fractalkitty/pen/YzgLNqq

Click to see only f(N)=3, press space to see gridded visual.

This is the code mentioned in this weeks article.

epibyte, to genart German
@epibyte@mastodon.online avatar

Distribute - "🍄 Space-filling algorithms" 06.02.2024
https://openprocessing.org/sketch/2169081

Gin, to genart Japanese
@Gin@genart.social avatar
daeinc, to StableDiffusion
@daeinc@genart.social avatar
AaronReuland, to genart
@AaronReuland@mstdn.social avatar

Building upon my experiments with the space colonization algorithm. This time placing defined constraints on the placement of the 'nutrients' the growths are seeking, in order to roughly form shapes and a tiling pattern.

Code/ run at : https://openprocessing.org/sketch/2169799

Branching growth pattern fill in rectangular shapes (minus regularly placed circles.). Then each circle is filled with the same sort of growths.

epibyte, to speedrun German
@epibyte@mastodon.online avatar
Gin, to genart Japanese
@Gin@genart.social avatar
gus, to RaspberryPi
@gus@vis.social avatar

Got my hooked up to the CRTs! The TV on the left is looping through some animations I made in & the TV on the right is rendering a rock, paper, scissors cellular automaton in real time using !

Gin, to genart Japanese
@Gin@genart.social avatar
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