I've shared the code examples and documentation from the Workshop "Body as Interface" made at Processing Community Day @pcdporto 2024. Using #p5js+#ml5 to interact with body, face, and hands.
Been sick in bed for the last couple days. Between sniffles and sleeping I started code-doodling. This started as an attempt at splattered paint, but gradually found form. I guess I'm ready for spring already.
The rock, paper, scissors cellular automaton from my exhibit is on my website!
I just added some buttons to make it usable on mobile: https://gusbus.space/proceduralart/
You can change some of the parameters live, which makes it fun to play around with!
The #WCCChallenge this week was "space-filling algorithms", and the group had a ton of really good contributions.
I chose to create a diffusion limited aggregation system. It was something that I explored in my early code art days over 20 years ago, so it felt good to be able to whip up something much better in a fraction of the time. There are several variations, and it's fun to watch it slowly build up.
I made a fork of the DLA sketch to use motion that is more similar to that of my original design. The particles still have a slight bias to move in the direction opposite of the start side, but otherwise they can move in any direction and drift more. It leads to more sparse and wavy formations like in the POV-Ray set. The images show examples with the different particle lengths. I think I like the red/blue color combo a bit better. https://openprocessing.org/sketch/2177509
Building upon my experiments with the space colonization algorithm. This time placing defined constraints on the placement of the 'nutrients' the growths are seeking, in order to roughly form shapes and a tiling pattern.
Got my #RaspberryPi hooked up to the CRTs! The TV on the left is looping through some animations I made in #Python & the TV on the right is rendering a rock, paper, scissors cellular automaton in real time using #p5js!