@sbseltzer it feels more like those areas have no documentation at all. As with many things unreal, ngl. It would be great if you could share some functioning code at some point 😊
And sorry, my fedi client was broken and just received an update today
@sbseltzer that sounds like K2Nodes are just pure nodes around standard UFunction nodes? Like, we connect our K2Node pins to the Ufunction pins internally?
@sbseltzer yeah, that makes much more sense now, thank you for explaining. I guess the ufunction has to be blueprintcallable so it can be found as a node at all, and BlueprintInternal so that no use can add it
@sbseltzer so is it theoretically possible to connect multiple nodes inside a K2Node? I think it should be possible (but probably not a good thing to do, as well as tedious)
"Oops, an unexpected error occurred." And? AND? What am I supposed to do about it? Restart? Try again? File a report that says absolutely nothing about what happened because you told me absolutely nothing about what happened and there was no visible problem except for this worthless popup message?
An excerpt from today's web fun.
Please, please, everyone, give helpful error messages, not these cutesy finger twist at the corner of the lip flirtatious flapdoodles.
@robpike unreal engine's crash (without crash reporter) just says "Fatal error", but when you copy "that crash window" (having it active and hitting ctrl+c) you get a nice stack trace. That's quite interesting, I think
The undergrad programming curriculum if I had my way:
1st year - scheme (the best language to start with)
2nd year - C (you already learned to program, and you also already learned that your cpu has nothing in common with to the C mental model)
3rd year - haskell (you have enough general mathematical experience from the theory modules to handle monads and such by now)
4th year - python (you learned enough to use it wisely, and you probably need a job next year)
I wish dragon quest v had furigana. most of the time I'm spending playing it is taken up by plugging the Japanese vocab I don't know into Jisho by guessing the radicals >.<
@saidsoftly do you know about wwwjdic? They have an app for kanji recognition where you can draw the kanji (with or without stroke order) and it tells you what matches.
How easy is it to compile a program?
This is a question that, at least for me, answers one important aspect regarding the quality of the program.
vim and emacs for example are fairly straightforward.
Had a look at #perl and found that this even has patches and config for #plan9#9front as part of the source download. Nice!
@dboehmer@mjgardner@m00dy@knut haha, no, I didn't really take a look into that. Funnily enough we recently had a conversation about perl on the #9fans discord server.
How to learn #ed#editor the hard way: I accidentally broke the /etc/fstab file and vi was not available at the time because I messed up the root partition.
Never underestimate the power of this text editor (and always check the correct syntax of an fstab file).
I'm setting up a global marketplace to trade SLEEP OFFSET CREDITS. While you'll just be as tired as you were before, you'll sleep better* knowing that globally we're moving in the right direction.
Morgen wird verhandelt, ob Bayern Urheberrechte an der Datenbank aller Adressen in Deutschland hat, weil sie die sogenannten Hauskoordinaten aller Bundesländer zusammenführen.
Ich gehe davon aus, dass wir in erster Instanz verlieren werden, da das Landgericht München die Urheberrechte des Landes Bayern sicherlich nicht in Frage stellen wird.
… Schritt für Schritt …
Mein Dank gilt auf jeden Fall schon mal der GFF (@Freiheitsrechte) und meinem Anwalt. Ihr Engagement macht das alles erst möglich.
@michaelkreil@taketwo@Freiheitsrechte heißt das, wenn ich selbst ohne fremde Hilfe so eine Datenbank anlegen würde, könnte ich verklagt werden? Oder wie soll ich das Urheberrecht in so einem Zusammenhang verstehen?
@derryh@mwl@ed1conf doesn't the -e mean "please accept my \whatever expressions"? So without -e, \0 is just "backslash zero", two characters, and with -e \0 is "literal 0", null, nil, 0x00, 0b00000000?
hmm, SD card fallback ("Manufacture SD/MMC boot") in usb serial downloader mode (when no usb host is present) seems to not work anymore in i.MX8MQ version AB (we had AA before on the modules by boundary devices). i can't find any errata about this though
this is kind of blowing my mind -- compiling legacy applications to run almost 100% on the GPU!!! I guess I hadn't been following progress in GPU instruction sets closely enough.
one can imagine that this would offer a way for games to sidestep the von Neumann bottleneck -- would be rad AF to work on a game that's designed like this
@regehr I started doing a small simple game inside the android shader editor, which means that all game data must be encoded in the buffer of the frame, and I only have a single buffer for both visuals and state. Basic 2d movement worked fine, including wall collisions.
@clausatz although it's been a long time since I last used #vim, it was always a pleasure to use it and extend it to make even more use out of it. It really is sad news. RIP, Bram Moolenaar.
Anybody got a script to handy that listens for UE5 tag updates to new releases to rebuild UE and then build your plugin projects against that new version? Just found out 5.2.1 borked my project a little bit and found out from someone reporting an issue. #unrealengine#UnrealEngine5
@marty_TrollPurse not that crazy, but I have a script where I just need to specify the versions and it builds the plugin against all those versions (installed from launcher) and zips them. See my github SlateIconBrowser plugin.
#plan9 punched so far above its weight in terms of impact on the computing world.
UTF-8
The /proc filesystem
9P for qemu, WSL, etc
The Plan 9 C compiler’s influence on Go (not to mention Alef and the thread library)
rio was cited as the inspiration for the X Render Extension
@josephholsten@lorddimwit well, rc does what it should do. Window on the other hand has a few nice features: hold mode, editable and searchable log, which allows you to build your "history" as a simple script (on 9front we have " and "" for printing the last command and executing the last command. They just read /dev/text, which is the output of the whole window).