Replies

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Had an urge to add LuaJit to Godot just now. I'm not even good at Lua.

insomniac_lemon,
insomniac_lemon avatar

@frozenfire92 isn't that a known limitation of Godot's web exports? At least for bindings-level stuff, it seems like script-level (non-JIT) LUA may(?) be better supported.

@Taffer If you mean for Godot 4 I may be interested in seeing some info on/review of it.

Then again I'm more interested in Nim-lang, and even further wanting to use that with Raylib (via bindings). But 3D w/vertex colors isn't working there for me (or needs more than just loading the model).

That and I'm not seeing much relevant help here in my part of the fediverse, so can't do something like have a more complete implementation for reading 2D polygons from a text file.

insomniac_lemon,
insomniac_lemon avatar

@frozenfire92 Unfortunately, I can't really help (I am just a lurker for the most part currently).

All I can say is if there is any info it will likely be related to webassembly (WASM). There is a proposal about this for Godot, though aside from that it will likely depend on the community (per-bindings) for someone to add that. For instance, I do see a PR for 4.X Lua here, but no activity for 6 months (they do say Currently web builds are supported when using the editor and export templates provided on the releases page of this repo in the issue) and either way I'm not sure there might still be limitations for the web build. (sorry if that's nothing new)

mamanamatovu, to fediverse

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insomniac_lemon,
insomniac_lemon avatar

The only way you could get customers is if you could use magic to collect the money and details of the spell, especially for cases in which the customer is also the target. There's no way I'm gonna believe you have 35 years of experience and still gotta use mail or the internet to do your business. Either that or you're just weak-as-hell, possibly doing something that is obviously not-a-spell.

sos, to programming
@sos@mastodon.gamedev.place avatar

Every single time I check out one of those upcoming shiny new programming languages that claim to be simple:

insomniac_lemon, (edited )
insomniac_lemon avatar

@sos

As a not-really-programmer, Nim is the best that I've seen with easy syntax that still offers performance and flexibility (so I can agree on the other languages not being simple in this same way). Simple in the higher-level stuff it gives you, allowing multiple/easier ways do things. I know this is a different type of simple than you probably mean, which is the language itself being smaller (less concepts to know and less to go wrong, but more manual work). But with Nim you don't need to know everything to work at a script-like level (and nimscript is even a subset of the language) and memory management can be tweaked or disabled if you know what you're doing.

Though Nim is somewhat niche (lacking community), I can see why some things like whitespace and other choices may be polarizing (though I like them), and I don't disagree with the point that @eniko made (that also caused a big contributor to quit, the creator of Nim's package manager, so that made the bus factor worse).

Sidenote, I didn't fully implement it but here is some of my Nim code for loading a polygon from a text file (format example) (readability note: instead of something like float32(i) I could've done i.float32). Though this is via for Raylib bindings, I know that using libraries like this probably makes language differences a bit more trivial, and maybe there are people who can write more-readable C this way.

itsfoss, (edited ) to linux
@itsfoss@mastodon.social avatar

Comment below 😁

insomniac_lemon,
insomniac_lemon avatar

@itsfoss Using a Steam Controller as an art input. Trigger for pressure (or flow), touchpach for rotation, gyro for tilt, which possibly could allow using position from the mouse or a pen (that doesn't need much/any pressure on a drawing monitor) in your other hand assuming it doesn't cause an issue for mixed input in Krita.

I mean SCC does exist (and surely it could be used for shortcuts) but doesn't seem to work with these types of events (even pen pressure).

shininghero, to internet

I'm half tempted to apply as a moderator for this magazine and spend an afternoon clearing out all the spam and banning the users sending them. This is ridiculous.

cough cough annysins cough

insomniac_lemon,
insomniac_lemon avatar

Same, if I didn't believe this is something that should be filtered instead (particularly with the amount and low-effort new acct/rapid-fire posting).

And yeah, that's the same name that I noticed being re-used.

alexf24, to fun
@alexf24@mstdn.social avatar

Today is PI Day!

insomniac_lemon,
insomniac_lemon avatar

@nrd @tony ISO-8601: "Are standards and clarity a joke to you?"

jurbow, to random

Are you alone . Spend time with me Free

insomniac_lemon,
insomniac_lemon avatar

Hmm, your ideas are intriguing to me and I wish to give you my kidneys.

insomniac_lemon, (edited ) to nim
insomniac_lemon avatar

Reply to So I'm kind of experiencing some cognitive dissonance

Was going to post this on an existing microblog but it won't go through for whatever reason. Reply to @futureisfoss and somewhat to @sotolf as well.

I haven't kept up w/it, but Dominik (who made the package manager and a book to say the least) quitting a little over a year ago seems like it was a significant setback all on its own (which probably has made a major difference by now).

Though I also haven't really started yet (it certainly doesn't help lacking stuff, like Godot 4 bindings are still being worked on by 1 person) so maybe me dropping it is part of why I feel cynical. The last code I did (months ago, in September), load format example (I didn't really make a complete system, because technical hangups and no idea on resulting usage)

insomniac_lemon, (edited )
insomniac_lemon avatar

@futureisfoss (late reply because replies don't seem to be federating to me)

I think it's a good idea for me to learn some other language as backup

That's a reason for my original reply, but I haven't seen anything even close for general use (jack-of-all-trades, not slow/difficult, no platform baggage). Though again, somewhat starting out (and wanting visual editors) might be influencing my thinking.

Bindings/frameworks etc probably will melt away much of the differences in languages so long as you don't care about using said language without it.

I am almost inspired to use Raylib(Naylib) anyways with barebones polygonal art, but lack of editors still adds to difficulty (I could make pixel art for the environment but I don't really want to). Have been thinking about avoiding rotation/squash calculation of polygons and instead using polygons like animation frames (though this might need a custom editor+batch loading to be viable) or simply avoiding 2D and instead learning Blender at least enough to do verylowpoly character animations.

I've also thought about using Godot to just make non-game animations (animated eye example w/4.0 feature), though I probably have even less ideas for that. Also maybe wick-editor for more freeform animation.

bluGill, to kbinMeta
bluGill avatar

@ernest I'm trying to reply to a federated toot and the add comment button changes to "sending" for a while then comes back without posting anything.

https://kbin.social/m/random/p/3447135/Maybe-someone-well-intentioned-once-thought-we-could-make-Portland-into

Anything more I can do? this problem has happened before but I can't figure out when/why

insomniac_lemon,
insomniac_lemon avatar

@ernest

I had a similar issue responding to something in /m/random yesterday, and I ended up making a new mircoblog on programming.dev (and mentioning people) instead. They saw it (and mentioned me) but I didn't get a notification and their replies don't show up even now here on kbin (I see the replies on one of their instances). EDIT: I should say the replies aren't visible on programming.dev either, not sure if that's part of it

yip-bonk, to AskKbin
yip-bonk avatar

How do I block a domain? In the "Settings" page there's "blocked" and in there is "domain" but it's "Empty" - how do I add a domain to block?

insomniac_lemon, (edited )
insomniac_lemon avatar

In your feed next to thread titles, you can click the domain there (smaller text in parenthesis), where the website/instance will display content posted to it just like a "magazine" allowing you to block it there. Also similar to the magazine URL, it's https://kbin.social/d/name.extension.

Note that for instances, it won't actually block threads from a blocked instance unless the content is hosted on that instance. And that can be a bit silly, like cross-instance posting not being blocked due to using their host instance for an image.

CyberCatBytes, (edited ) to random
CyberCatBytes avatar

When I die (Mby this weekend) don't y'all dare to say some "She's in a more peaceful place now" kinda shit.. I'll be in hell beating up Ronald Reagan ok??

insomniac_lemon,
insomniac_lemon avatar

I was going to say you should start on earth, but the concrete and security guards make it unlikely.

insomniac_lemon, to ps1graphics
insomniac_lemon avatar

Any recommendation for an object modelling application (free+Linux support), or is Blender the only go-to? I want to do basic models and vertex colors as well (textureless, at least early on). Maybe (skeleton or vertex) animations?

In the tinkering stage now, currently have tried Raylib (have done stuff for 2D polygons but seems pretty limited, also note I want to use it with Nim-lang). I figure 3D might have better support here (due to the format), though maybe some other framework would be better too? Spyro is some inspiration/motivation here with vertex colors used for effects (also, vertex skybox).

Some type of gridmap editor (crocotile, cube 2:saurbraten) might be viable to make object models (unsure of for characters and vertex colors) but I haven't checked them out. Also looked at Gamefromscratch's stuff and didn't really find much. Dust3D is a thing but I don't think that's the type of workflow I want (maybe for an organic character).

insomniac_lemon,
insomniac_lemon avatar

I've used Blender for simple models before, I was just thinking something simpler and more specific to low-poly might exist. But also in the past, I've not really enjoyed Blender (some of that might be personal hang-ups or bad experience egsuch as non-manifold geometry from modifiers, I liked the workflow and node-iness of Maya many years ago even though I definitely don't want something so expensive or bloated).

Have you looked at Wings 3D?

I've heard of it. I thought GFS might've done a video on it, though I did find Bloom3D in the browser instead, which seems like it might be another option (but the camera controls seem to suck) for some types of design. Maybe there's other similar simple CAD-like options?

@ExtraMedicated (for the top section)

insomniac_lemon,
insomniac_lemon avatar

Well, it depends on how simple it is. I am not sure about how an add-on experience will be, but I've also heard of Bforartists but haven't evaluated it.

I have seen Plasticity, but honestly I don't want to deal with trials or even accounts really. And I likely am not going to create anything that justifies using paid tools.

insomniac_lemon, (edited )
insomniac_lemon avatar

I might not do much of anything (particularly as the tools seem not as good as I'd like, and I have a history of lurking with programming/development)

Not sure if you're interested in the 2D polygon stuff I've mentioned, but here's images of what I've already done: 1, Nim-lang code, 2, text format. Actually those are a bit outdated as I've worked a bit more on it (not quite happy with it because strip vs fan over-complicates it+data storage), also a square font makes the grid look better.

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