danilo,
@danilo@hachyderm.io avatar

The Entity Component System design pattern used in RealityKit for / is REALLY cool.

It's also a departure from what a non-game developer is probably used to. It was for me, anyway.

It took me a bit to get my head around it. Here's the five minute crash course I wish I'd had.

One component, one system, one button, THREE rockets!

https://github.com/daniloc/MyFirstECS/tree/main

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