wirepair,
@wirepair@mastodon.social avatar

Latest post on how I got movement working for server/clients using some trigonometry which I definitely had never used before!

https://wirepair.org/2024/02/10/understanding-basic-trigonometry-to-calculate-movement-for-server-clients/

C8H10N4O2,

@wirepair oh I remember doing matrix multiplication to calculate 3d vectors although it was in m68k so no sin or cos functions, just predone sine tables, I thought all this stuff was abstracted away by the engine nowadays!

wirepair,
@wirepair@mastodon.social avatar

@C8H10N4O2 oh it is, but when you're building an MMORPG server you basically have to build the engine yourself (minus the rendering!)

C8H10N4O2,

@wirepair there's a gap in the market there somewhere. Wirepair3d engine incoming?

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