julienbarnoin,
@julienbarnoin@mastodon.gamedev.place avatar

I figured adding particles that interact with the gameplay and environment would be neat, so I made a quick test in my game Kamaryn.

Having the environment defined as an implicit surface on the GPU side makes it quite efficient to do collisions, I'm pretty happy with the results for a quick prototype that took a day or two.

The snow is just for testing the system, I'm not actually making a christmas themed game !

Top down 3D gameplay of my upcoming game Bioplanet Kamaryn. The character is running around, punching and defeating enemies. There's a lot of snow particles falling on the ground and reacting to movement, punches, and shockwaves when things get hit or die.

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