Kind of simultaneously agree and disagree with Muk's take on scrapper (it's actually amazing if you play around HGH and blast finishers in kits like it was still 2013, but I also get that a lot of players would rather delete their engies than suffer that), but all in all he's spot on. Forcing classes to waste critical/situational skills in order to do what a couple can do just by hitting 1 only results in those classes getting shelved by players, especially when it's brute-forced in such a way that it actually removes aspects of the class/spec's identity.
Anet are probably rushing to get the expansion out on time right now, but I hope they've set aside some time for revisions on this stuff since it's becoming a summer tradition.
Yikes. Poor Scourge nerfs look awful. Druid changes also seem a bit peculiar; it still feels like they cannot figure out what they want to do with Spirits. I will stick to heals on my FB or Tempest for now till things settle down a bit. Slightly more curious at the moment for the changes on my Mirage main (yet again) so will have to see how they feel first before commenting further, but they definitely don't look all that great on paper... 🤔
They nerfed Scourge when they didn't need to. It was in a good middle spot for DPS and has great utility for staying alive and doing consistent damage. Maybe barrier Scourge will be better, but that spec is the laughing stock of fractals so my character is essentially dead until Anet decides to do something else.
Ugh I didn't even consider that, the road energy cost is pretty high so no way it's gonna work with upkeep. It seems like they were only considering glint-shiro qdps herald with these changes, nothing else.
edit: I've tried herald a bit and it feels reeealllyy bad to play, keeping glint upkeep at -6 while also balancing skill usage for damage is just a nightmare
I've only done a quick t1 run to see what it's like and it looks interesting, the platforming part will probably go by pretty fast once people get familiar with it. I hoped it'd be a bit more complex or engaging than just jumping over chasms with a unique weapon kit but it's not that bad.
The boss fight looks really cool but I'm still not sure I understand the mechanics tbh, if you can get rid of his shades or not. I'm really curious what it's like on t4 and eventually CM, might boil down to just a really difficult CC check.
So many new weapon ideas! and open world legendary armor! And if the floating castle is getting addressed, maybe other things like the Brisban portal, or dare i say it...Malyck?
Experience all-new flexibility in combat customization thanks to several potent system updates. Relics augment your build with special additional effects, combined with a streamlined and revamped rune system. Unlock access to weapons that were previously exclusive to elite specializations for each profession. In future releases, each profession will gain the ability to use even more weapons to introduce entirely new fighting options.
I'm leery of the new relics system; I hope that's not just a "here, have some grind to slow you down" kind of system. Could be fun and interesting, like Masteries, or it could be clunky and terrible, like Research Notes.
Seems like they're removing the 6-rune bonus and putting that in relics. You can take whatever stats you need in runes and then have whatever strong passive you want without fucking over your stats.
Well this came out of nowhere! I'm happy to see they are finally talking about the new expansion, although the story direction isn't my favorite. I want more politics and less mindless monsters. I still mourn the Icebrood Saga that could have been (charr civil war!!!).
Ok, complaining over. It's nice to see the Wizard's Tower finally getting some attention. I wonder if the destruction of the village by the tower will be permanent or just instanced content.
I really like the idea of phasing where it can all exist at once but what you see depends on your current story step.
EDIT: I just realized ZOJJA might be back. Looks like her at the end of the trailer.
This is all very interesting! I am much more excited about these changes than I would for new elite specs. I am no theory crafter so I look forward to seeing the builds people come up with. I'm a warrior main, so staff will be very interesting.
I really like these changes! Making all specialization weapons part of the core class is a great idea + they are immediately confirming that they will add new ones (down the line)! ELEMENTALIST PISTOL HYPE 🎉
The relic system also looks very interesting, I love experimenting with runes and this should make it much easier to find fun niche combinations without having to mess up your whole stat spread!
Really good features all around I have to admit, I'm pretty excited
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