stux,
@stux@mstdn.social avatar

I'm a little stuck in my RPG game, it all works-ish but I'm not happy with the quality of the code

Currently I'm back at the course for the MMO that I was doing a year ago or so but now with more knowledge and understanding

So, instead of an offline RPG, I may be going with a MMO on a dedicated server. Game free via Steam and website ofc but multiplayer

A good 'inventory' basis is so very important and my other games don't have that

2 player screen with first peson and third person view, and a basic inventory / crafting widget

trebach,
@trebach@functional.cafe avatar

@stux MMO has even more challenges to it than an RPG because you have to consider human nature and networking issues in addition to the code and balancing that you would need for an RPG

stux,
@stux@mstdn.social avatar

@trebach I know but UE handles most of that :blobcheerwitch:

The plus side of an online game is, (and i plan to add combar but also crafting and building) to let people create extra gameplay because of the multiplayer aspect

For example i wanna reserve a big part of the map for players to build their stuff and other to tear it down

tuhgy,
@tuhgy@sharkey.world avatar

@stux Not that you need it, here's two websites that show many of the different interfaces of games.

https://interfaceingame.com/
https://www.gameuidatabase.com/

stux,
@stux@mstdn.social avatar

@tuhgy Ohhh i do! thank you! :cat_hug_triangle:

still learning but it turns out im quite fast with creating the UI setup in Unreal

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