ancientjames,
@ancientjames@mastodon.social avatar

Fiddling around with Doom in 3D, and struck by how well the Doom engine maps to cylindrical scanning - column-based and only horizontal and vertical planes (almost-horizontal planes stairstep quite badly).
I'm rendering to a voxel buffer then scanning out from that, but I think I could avoid some aliasing by rendering straight to the panels on the fly.

ancientjames,
@ancientjames@mastodon.social avatar

I also need to settle on a scale.

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