narain, Hey @lisyarus, I was going through your blog and saw that in your 2D soft-body physics engine post (https://lisyarus.github.io/blog/posts/soft-body-physics.html) you wrote about a technique you derived:
"I don't know a well-established name for this, and a quick google search failed to reveal anything of releavance, so I will call this method /shape matching/. If you know some resources on this, I would love to know them, since I had to derive all the equations myself :)"
Good news: it's literally called shape matching! https://matthias-research.github.io/pages/publications/MeshlessDeformations_SIG05.pdf
(P.S. I know your post is almost a year old, so I'm sorry if someone else has already told you this)
Add comment