ChiralTheAlien,

Eh? What do you know! I now have a semi-working trade price calculator for my game! Well... sorta. I have a base-cost price that is then taxed thrice (Settlement, provincial and regional taxes).

Merchants don't pay the same taxes when buying from you (you pay taxes in other ways, that still needs to happen), but they will have an amount that they are comfortable to offer you to open with, knowing they can turn a profit. That is now in as well.

Technically, this system is okay. There's a little trade game's start in here now, but it's nowhere near done. Next, I need to add what items merchants sell, what items they buy, and what items they're willing to go all in on if you happen to have them. (You don't just walk up to a town and the merchants there will buy whatever. They're very specific about what they'll buy, and from where. Same with what they'll sell. Think Morrowind, but instead of flat-out refusing to buy from you if you have stuff they don't like, they might low-ball you or, worse, it might harm your rep with them.). In order to do that the player's inventory will need to happen at the same time.

Then, I need to get a haggling system going.

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