metin, to art
@metin@graphics.social avatar

Toy tank. 🙂

Modeled and rendered using MagicaCSG.

Inspired by a Matias Hannecke concept sketch.

metin, to art
@metin@graphics.social avatar
metin,
@metin@graphics.social avatar

@mbt3d Thanks! I made it several years ago. I should get back to 2D creation soon, but having too much fun with again lately. 🙂

metin, to space
@metin@graphics.social avatar

Spacecraft design 🚀

Modeled and rendered using MagicaCSG.
Inspired by a Matias Hannecke concept.

#space #spaceship #spacecraft #ScienceFiction #GameDev #art #artwork #artist #ArtMatters #DigitalArt #illustration #design #3D #MagicaCSG #CreativeToots #FediArt #MastoArt

metin,
@metin@graphics.social avatar

Three stages of progress and the final rendering of a spaceship, inspired by a Matias Hannecke concept.

I modeled and rendered the scene using the MagicaCSG SDF 3D editor, which allows you to forget about polygon structures, and focus on creation.

SDF modeling is similar to solving a puzzle: you're constantly thinking about which primitive objects, like a box or sphere, could be added, subtracted or intersected in order to get a desired shape.

w84death, to random
@w84death@fosstodon.org avatar

My CSG creations are live again with source files to download.

=> https://csg-world.p1x.in

image/jpeg
image/jpeg
image/jpeg

metin,
@metin@graphics.social avatar

@w84death Nice works! Love the details and renderings. 👍

I really hope will soon include more control over renderings, such as real lights with crisp drop shadows, and the return of the rendering resolution settings.

metin, to Battlemaps
@metin@graphics.social avatar

Practiced a little hard-surface modeling. Have an "Airpod". 🙂

Modeled and rendered using MagicaCSG.
Inspired by a Jake Parker concept.

metin,
@metin@graphics.social avatar

@miekeroth Thanks! I love . SDF-type modeling offers total freedom compared to polygon or NURBS modeling, and MagicaCSG's renderer is quite competent too.

metin, (edited )
@metin@graphics.social avatar

A peek inside the MagicaCSG SDF 3D editor…

As you can see, a scene usually exists of a range of objects, each consisting of many SDF sub-objects ("Strokes"), added, subtracted and intersected. Love the puzzle-like element of SDF modeling.

MagicaCSG also includes a fine renderer. Here's the rendering of my Airpod:

https://graphics.social/@metin/111754093531271475

Follow @ephtracy for periodical MagicaCSG development updates.

ponpon, to random

@metin already in 1987, wow :)

i was never into 3D, but i have a couple of friends who made 3D graphics on the amiga in the early 90s using cinema 4D and Real 3D. i recall typically waiting a whole day for a render to finish 😴 but it was exciting in a way :D

shame about 3ds max. sounds to me a bit like what adobe did to photoshop :/

seems like blender has gained a lot of traction the last years. cool that it is FOSS :)

metin,
@metin@graphics.social avatar

@ponpon Real 3D was quite a cool 3D editor back in the early to mid-1990s. Back then I was using Imagine, which was available for Amiga and MS-DOS.

Yeah, Autodesk is very comparable to Adobe. Large, profit-hungry corporations. 😒

Indeed, Blender is doing very well, although I'm always looking around for interesting alternatives. The last few years I'm in love with SDF modeling, particularly .

Check out the profile of @ephtracy for impressions of what you can do with it.

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

: max-norm SDF of Hyperbolic Paraboloid. for demonstration only.

video/mp4

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

one major issue of iq's original Bezier sdf implementation is that the analytic solution of the cubic formula is not numerical robust.
so I switched to a numerical solution (before vs. after. performance not measured.)

image/png

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

swept line segments as well

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

0.4.1 beta release: curved boundary, mirroring, rotation constraints: https://patreon.com/posts/93953223

Seven, to Futurology
@Seven@pixelfed.art avatar
metin, to Futurology
@metin@graphics.social avatar
ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

demo: new curved boundary modifier

video/mp4

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

mirroring in all axes

video/mp4

metin, to random
@metin@graphics.social avatar
ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

alt+drag to insert new points on the path

video/mp4

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

live demo: position/size/rotation constraints of the swept path

video/mp4

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

1D/2D/3D position constraint for the sweeping path

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

live demo: SDF of Swept Volume

video/mp4

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

add bevel/round to profiles

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar
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