Three stages of progress and the final rendering of a spaceship, inspired by a Matias Hannecke concept.
I modeled and rendered the scene using the MagicaCSG SDF 3D editor, which allows you to forget about polygon structures, and focus on creation.
SDF modeling is similar to solving a puzzle: you're constantly thinking about which primitive objects, like a box or sphere, could be added, subtracted or intersected in order to get a desired shape.
@w84death Nice works! Love the details and renderings. 👍
I really hope #MagicaCSG will soon include more control over renderings, such as real lights with crisp drop shadows, and the return of the rendering resolution settings.
@miekeroth Thanks! I love #MagicaCSG. SDF-type modeling offers total freedom compared to polygon or NURBS modeling, and MagicaCSG's renderer is quite competent too.
As you can see, a scene usually exists of a range of objects, each consisting of many SDF sub-objects ("Strokes"), added, subtracted and intersected. Love the puzzle-like element of SDF modeling.
MagicaCSG also includes a fine renderer. Here's the rendering of my Airpod:
i was never into 3D, but i have a couple of friends who made 3D graphics on the amiga in the early 90s using cinema 4D and Real 3D. i recall typically waiting a whole day for a render to finish 😴 but it was exciting in a way :D
shame about 3ds max. sounds to me a bit like what adobe did to photoshop :/
seems like blender has gained a lot of traction the last years. cool that it is FOSS :)
@ponpon Real 3D was quite a cool 3D editor back in the early to mid-1990s. Back then I was using Imagine, which was available for Amiga and MS-DOS.
Yeah, Autodesk is very comparable to Adobe. Large, profit-hungry corporations. 😒
Indeed, Blender is doing very well, although I'm always looking around for interesting alternatives. The last few years I'm in love with SDF modeling, particularly #MagicaCSG.
Check out the profile of @ephtracy for impressions of what you can do with it.
one major issue of iq's original Bezier sdf implementation is that the analytic solution of the cubic formula is not numerical robust.
so I switched to a numerical solution (before vs. after. performance not measured.) #magicaCSG