It's been a few weeks, but #CSUN was a blast! It was fantastic meeting and networking with folks in person who I've only ever interacted with virtually. I made a lot of AeroPress coffee for those that visited our suite, had a lot of great conversations about #TactileGraphics and #Design while showing off my work, played with some cool tech, and came to the realization that I should have started coming to this event earlier in my #a11y career. Looking forward to it again next year!
Come register for this event to check out a lot of great talks regarding #accessible#coding and #TactileGraphics curricula! I'll be demoing #SVG coding and giving a BlindSVG.com walkthrough; we'll be releasing our Tangible Art & Design Adventures (TADA!) curriculum from CATT-NW; @ChanceyFleet will be giving a keynote on the second day; lots of activity to get folks excited about coding and digital creativity! https://aphconnectcenter.org/coding-symposium-3-0/
So I gave #ClaudeAI a try to see how well it handled #SVG education, and sure enough it finally helped me wrap my brain around how the viewbox attribute works. I wrote up a new section on BlindSVG.com to show how you can leverage both that and the width/height attributes to control the overall scale of your #TactileGraphics when outputting them! Viewbox actually defines the canvas size,, and width/height defines how big or small the actual output will be: https://blindsvg.com/pages/setup/index.html#viewbox
If you are attending #NFB23 in Houston and would love to learn #SVG coding as a non-visual way to build #TactileGraphics and #TactileArt, come swing by the tactile art and picture book Room (Hilto Americas Room 344), on July 1st and 2nd from 6pm-7pm CT! I'll be teaching a crash course for us #Blind creatives and anyone else interested. Will be going over tips and tricks that I also have up on BlindSVG.com and go over bestpractices. Bring a laptop and let's create together!
A brilliant article by @ChanceyFleet on the importance of #TactileGraphics and how they can be used to combat image poverty for #Blind people everywhere. Being able to touch, understand, and create design, art, data, conceptualizations, layout, and more helps us all understand and participate that much more in the world, and work like this is making that outreach and education possible. #A11yhttps://www.technologyreview.com/2023/06/15/1074036/ending-image-poverty/
I just launched a new site devoted to teaching how to create #TactileArt and #TactileGraphics using #SVG code. The focus is on #accessibility and opening up creativity to #blind and #low-vision folks who want to participate in building graphics, iterate on ideas, and use SVG for projects ready for embosser, swell-form, 3D print, and CriCut output. Come check it out! https://blindSVG.com